FAILURE MAP

Understand the failure.
Verify the repair.

Small, reproducible software failures. The broken implementation, the fix that didn’t work, and the one that passed—preserved together.

Explore the cases ↓How results are verified ↗
100840Executable case variants
20168Distinct failure mechanisms
302520Executed implementations
20168Open-access cases

WHAT THE ARCHIVE CONTAINS

100840 executable cases. 20168 are open.

Every case records the implementation that fails, the fix that did not work, and the repair that passed its checks—with recorded outputs and source hashes. This release adds 100840 cases across 20168 failure mechanisms and 254 domains.

The open tier gives you the failure and the unsuccessful fix for one case in every mechanism. The remaining 80672 cases, 5 variants per mechanism, are member-only: the verified repair, its recorded checks, and the full fixture suite are held in the member archive. Read the methodology ↗

A RECORD OF WHAT WENT WRONG

Browse the archive / 100840

Python · Standard library
REFERENCEFAILURE MECHANISMDOMAINACCESS
FA-85901

Salvage component return: Rare items lose their minimum return · case 01

Worn rare items can return zero of a component.

Game economy crafting balance● Open access↗
FA-85902

Salvage component return: Rare items lose their minimum return · case 02

Worn rare items can return zero of a component.

Game economy crafting balance◈ Members↗
FA-85903

Salvage component return: Rare items lose their minimum return · case 03

Worn rare items can return zero of a component.

Game economy crafting balance◈ Members↗
FA-85904

Salvage component return: Rare items lose their minimum return · case 04

Worn rare items can return zero of a component.

Game economy crafting balance◈ Members↗
FA-85905

Salvage component return: Rare items lose their minimum return · case 05

Worn rare items can return zero of a component.

Game economy crafting balance◈ Members↗
FA-85906

Salvage component return: Zero-amount components are listed · case 01

Salvage results contain components with amount zero.

Game economy crafting balance● Open access↗
FA-85907

Salvage component return: Zero-amount components are listed · case 02

Salvage results contain components with amount zero.

Game economy crafting balance◈ Members↗
FA-85908

Salvage component return: Zero-amount components are listed · case 03

Salvage results contain components with amount zero.

Game economy crafting balance◈ Members↗
FA-85909

Salvage component return: Zero-amount components are listed · case 04

Salvage results contain components with amount zero.

Game economy crafting balance◈ Members↗
FA-85910

Salvage component return: Zero-amount components are listed · case 05

Salvage results contain components with amount zero.

Game economy crafting balance◈ Members↗
FA-85911

Banner pity counter: Soft pity starts one pull late · case 01

Players need one more pull than advertised to enter soft and hard pity.

Game economy crafting balance● Open access↗
FA-85912

Banner pity counter: Soft pity starts one pull late · case 02

Players need one more pull than advertised to enter soft and hard pity.

Game economy crafting balance◈ Members↗
FA-85913

Banner pity counter: Soft pity starts one pull late · case 03

Players need one more pull than advertised to enter soft and hard pity.

Game economy crafting balance◈ Members↗
FA-85914

Banner pity counter: Soft pity starts one pull late · case 04

Players need one more pull than advertised to enter soft and hard pity.

Game economy crafting balance◈ Members↗
FA-85915

Banner pity counter: Soft pity starts one pull late · case 05

Players need one more pull than advertised to enter soft and hard pity.

Game economy crafting balance◈ Members↗
FA-85916

Banner pity counter: First soft pity pull uses base rate · case 01

The advertised first soft-pity pull gets no boosted rate.

Game economy crafting balance● Open access↗
FA-85917

Banner pity counter: First soft pity pull uses base rate · case 02

The advertised first soft-pity pull gets no boosted rate.

Game economy crafting balance◈ Members↗
FA-85918

Banner pity counter: First soft pity pull uses base rate · case 03

The advertised first soft-pity pull gets no boosted rate.

Game economy crafting balance◈ Members↗
FA-85919

Banner pity counter: First soft pity pull uses base rate · case 04

The advertised first soft-pity pull gets no boosted rate.

Game economy crafting balance◈ Members↗
FA-85920

Banner pity counter: First soft pity pull uses base rate · case 05

The advertised first soft-pity pull gets no boosted rate.

Game economy crafting balance◈ Members↗
FA-85921

Banner pity counter: Hard pity pull can miss · case 01

The 90th pull may fail to award a top-rarity item.

Game economy crafting balance● Open access↗
FA-85922

Banner pity counter: Hard pity pull can miss · case 02

The 90th pull may fail to award a top-rarity item.

Game economy crafting balance◈ Members↗
FA-85923

Banner pity counter: Hard pity pull can miss · case 03

The 90th pull may fail to award a top-rarity item.

Game economy crafting balance◈ Members↗
FA-85924

Banner pity counter: Hard pity pull can miss · case 04

The 90th pull may fail to award a top-rarity item.

Game economy crafting balance◈ Members↗
FA-85925

Banner pity counter: Hard pity pull can miss · case 05

The 90th pull may fail to award a top-rarity item.

Game economy crafting balance◈ Members↗
FA-85926

Banner pity counter: Pity is not reset on a hit · case 01

After a top-rarity hit the next hit arrives far too early.

Game economy crafting balance● Open access↗
FA-85927

Banner pity counter: Pity is not reset on a hit · case 02

After a top-rarity hit the next hit arrives far too early.

Game economy crafting balance◈ Members↗
FA-85928

Banner pity counter: Pity is not reset on a hit · case 03

After a top-rarity hit the next hit arrives far too early.

Game economy crafting balance◈ Members↗
FA-85929

Banner pity counter: Pity is not reset on a hit · case 04

After a top-rarity hit the next hit arrives far too early.

Game economy crafting balance◈ Members↗
FA-85930

Banner pity counter: Pity is not reset on a hit · case 05

After a top-rarity hit the next hit arrives far too early.

Game economy crafting balance◈ Members↗
FA-85931

Banner pity counter: Featured guarantee is never consumed · case 01

Every hit after one lost fifty-fifty is featured forever.

Game economy crafting balance● Open access↗
FA-85932

Banner pity counter: Featured guarantee is never consumed · case 02

Every hit after one lost fifty-fifty is featured forever.

Game economy crafting balance◈ Members↗
FA-85933

Banner pity counter: Featured guarantee is never consumed · case 03

Every hit after one lost fifty-fifty is featured forever.

Game economy crafting balance◈ Members↗
FA-85934

Banner pity counter: Featured guarantee is never consumed · case 04

Every hit after one lost fifty-fifty is featured forever.

Game economy crafting balance◈ Members↗
FA-85935

Banner pity counter: Featured guarantee is never consumed · case 05

Every hit after one lost fifty-fifty is featured forever.

Game economy crafting balance◈ Members↗
FA-85936

Banner pity counter: Losing the fifty-fifty grants no guarantee · case 01

Players can lose the featured coin flip repeatedly.

Game economy crafting balance● Open access↗
FA-85937

Banner pity counter: Losing the fifty-fifty grants no guarantee · case 02

Players can lose the featured coin flip repeatedly.

Game economy crafting balance◈ Members↗
FA-85938

Banner pity counter: Losing the fifty-fifty grants no guarantee · case 03

Players can lose the featured coin flip repeatedly.

Game economy crafting balance◈ Members↗
FA-85939

Banner pity counter: Losing the fifty-fifty grants no guarantee · case 04

Players can lose the featured coin flip repeatedly.

Game economy crafting balance◈ Members↗
FA-85940

Banner pity counter: Losing the fifty-fifty grants no guarantee · case 05

Players can lose the featured coin flip repeatedly.

Game economy crafting balance◈ Members↗
FA-85941

Banner pity counter: Featured coin correlates with the rarity roll · case 01

Low rarity rolls are almost always featured, biasing the fifty-fifty.

Game economy crafting balance● Open access↗
FA-85942

Banner pity counter: Featured coin correlates with the rarity roll · case 02

Low rarity rolls are almost always featured, biasing the fifty-fifty.

Game economy crafting balance◈ Members↗
FA-85943

Banner pity counter: Featured coin correlates with the rarity roll · case 03

Low rarity rolls are almost always featured, biasing the fifty-fifty.

Game economy crafting balance◈ Members↗
FA-85944

Banner pity counter: Featured coin correlates with the rarity roll · case 04

Low rarity rolls are almost always featured, biasing the fifty-fifty.

Game economy crafting balance◈ Members↗
FA-85945

Banner pity counter: Featured coin correlates with the rarity roll · case 05

Low rarity rolls are almost always featured, biasing the fifty-fifty.

Game economy crafting balance◈ Members↗
FA-85946

Vendor sell saturation: Saturation ignores earlier sales today · case 01

Splitting sales into many small trips resets vendor saturation.

Game economy crafting balance● Open access↗
FA-85947

Vendor sell saturation: Saturation ignores earlier sales today · case 02

Splitting sales into many small trips resets vendor saturation.

Game economy crafting balance◈ Members↗
FA-85948

Vendor sell saturation: Saturation ignores earlier sales today · case 03

Splitting sales into many small trips resets vendor saturation.

Game economy crafting balance◈ Members↗
FA-85949

Vendor sell saturation: Saturation ignores earlier sales today · case 04

Splitting sales into many small trips resets vendor saturation.

Game economy crafting balance◈ Members↗
FA-85950

Vendor sell saturation: Saturation ignores earlier sales today · case 05

Splitting sales into many small trips resets vendor saturation.

Game economy crafting balance◈ Members↗
FA-85951

Vendor sell saturation: Vendor buys a 21st unit · case 01

The daily cap admits one unit too many.

Game economy crafting balance● Open access↗
FA-85952

Vendor sell saturation: Vendor buys a 21st unit · case 02

The daily cap admits one unit too many.

Game economy crafting balance◈ Members↗
FA-85953

Vendor sell saturation: Vendor buys a 21st unit · case 03

The daily cap admits one unit too many.

Game economy crafting balance◈ Members↗
FA-85954

Vendor sell saturation: Vendor buys a 21st unit · case 04

The daily cap admits one unit too many.

Game economy crafting balance◈ Members↗
FA-85955

Vendor sell saturation: Vendor buys a 21st unit · case 05

The daily cap admits one unit too many.

Game economy crafting balance◈ Members↗
FA-85956

Vendor sell saturation: Saturation is uncapped · case 01

Late sales collapse to the one-coin minimum instead of 40% value.

Game economy crafting balance● Open access↗
FA-85957

Vendor sell saturation: Saturation is uncapped · case 02

Late sales collapse to the one-coin minimum instead of 40% value.

Game economy crafting balance◈ Members↗
FA-85958

Vendor sell saturation: Saturation is uncapped · case 03

Late sales collapse to the one-coin minimum instead of 40% value.

Game economy crafting balance◈ Members↗
FA-85959

Vendor sell saturation: Saturation is uncapped · case 04

Late sales collapse to the one-coin minimum instead of 40% value.

Game economy crafting balance◈ Members↗
FA-85960

Vendor sell saturation: Saturation is uncapped · case 05

Late sales collapse to the one-coin minimum instead of 40% value.

Game economy crafting balance◈ Members↗
FA-85961

Vendor sell saturation: Saturated price rounds in the player favor · case 01

Vendors pay fractional coins upward, leaking currency.

Game economy crafting balance● Open access↗
FA-85962

Vendor sell saturation: Saturated price rounds in the player favor · case 02

Vendors pay fractional coins upward, leaking currency.

Game economy crafting balance◈ Members↗
FA-85963

Vendor sell saturation: Saturated price rounds in the player favor · case 03

Vendors pay fractional coins upward, leaking currency.

Game economy crafting balance◈ Members↗
FA-85964

Vendor sell saturation: Saturated price rounds in the player favor · case 04

Vendors pay fractional coins upward, leaking currency.

Game economy crafting balance◈ Members↗
FA-85965

Vendor sell saturation: Saturated price rounds in the player favor · case 05

Vendors pay fractional coins upward, leaking currency.

Game economy crafting balance◈ Members↗
FA-85966

Vendor sell saturation: Reputation bonus adds flat coins · case 01

Cheap items gain a huge relative reputation bonus.

Game economy crafting balance● Open access↗
FA-85967

Vendor sell saturation: Reputation bonus adds flat coins · case 02

Cheap items gain a huge relative reputation bonus.

Game economy crafting balance◈ Members↗
FA-85968

Vendor sell saturation: Reputation bonus adds flat coins · case 03

Cheap items gain a huge relative reputation bonus.

Game economy crafting balance◈ Members↗
FA-85969

Vendor sell saturation: Reputation bonus adds flat coins · case 04

Cheap items gain a huge relative reputation bonus.

Game economy crafting balance◈ Members↗
FA-85970

Vendor sell saturation: Reputation bonus adds flat coins · case 05

Cheap items gain a huge relative reputation bonus.

Game economy crafting balance◈ Members↗
FA-85971

Vendor sell saturation: Saturated junk sells for zero · case 01

Low-value items pay nothing once saturated though a unit is consumed.

Game economy crafting balance● Open access↗
FA-85972

Vendor sell saturation: Saturated junk sells for zero · case 02

Low-value items pay nothing once saturated though a unit is consumed.

Game economy crafting balance◈ Members↗
FA-85973

Vendor sell saturation: Saturated junk sells for zero · case 03

Low-value items pay nothing once saturated though a unit is consumed.

Game economy crafting balance◈ Members↗
FA-85974

Vendor sell saturation: Saturated junk sells for zero · case 04

Low-value items pay nothing once saturated though a unit is consumed.

Game economy crafting balance◈ Members↗
FA-85975

Vendor sell saturation: Saturated junk sells for zero · case 05

Low-value items pay nothing once saturated though a unit is consumed.

Game economy crafting balance◈ Members↗
FA-85976

Auction house fees: Deposit counts day blocks instead of half days · case 01

Long listings are undercharged by half.

Game economy crafting balance● Open access↗
FA-85977

Auction house fees: Deposit counts day blocks instead of half days · case 02

Long listings are undercharged by half.

Game economy crafting balance◈ Members↗
FA-85978

Auction house fees: Deposit counts day blocks instead of half days · case 03

Long listings are undercharged by half.

Game economy crafting balance◈ Members↗
FA-85979

Auction house fees: Deposit counts day blocks instead of half days · case 04

Long listings are undercharged by half.

Game economy crafting balance◈ Members↗
FA-85980

Auction house fees: Deposit counts day blocks instead of half days · case 05

Long listings are undercharged by half.

Game economy crafting balance◈ Members↗
FA-85981

Auction house fees: Cheap stacks list for free · case 01

Low-value items pay no deposit and flood the auction house.

Game economy crafting balance● Open access↗
FA-85982

Auction house fees: Cheap stacks list for free · case 02

Low-value items pay no deposit and flood the auction house.

Game economy crafting balance◈ Members↗
FA-85983

Auction house fees: Cheap stacks list for free · case 03

Low-value items pay no deposit and flood the auction house.

Game economy crafting balance◈ Members↗
FA-85984

Auction house fees: Cheap stacks list for free · case 04

Low-value items pay no deposit and flood the auction house.

Game economy crafting balance◈ Members↗
FA-85985

Auction house fees: Cheap stacks list for free · case 05

Low-value items pay no deposit and flood the auction house.

Game economy crafting balance◈ Members↗
FA-85986

Auction house fees: Auction cut truncates halves · case 01

Sales exactly on a half-copper cut pay too little fee.

Game economy crafting balance● Open access↗
FA-85987

Auction house fees: Auction cut truncates halves · case 02

Sales exactly on a half-copper cut pay too little fee.

Game economy crafting balance◈ Members↗
FA-85988

Auction house fees: Auction cut truncates halves · case 03

Sales exactly on a half-copper cut pay too little fee.

Game economy crafting balance◈ Members↗
FA-85989

Auction house fees: Auction cut truncates halves · case 04

Sales exactly on a half-copper cut pay too little fee.

Game economy crafting balance◈ Members↗
FA-85990

Auction house fees: Auction cut truncates halves · case 05

Sales exactly on a half-copper cut pay too little fee.

Game economy crafting balance◈ Members↗
FA-85991

Auction house fees: Sold listings keep the deposit · case 01

Successful sellers lose their deposit as if the listing expired.

Game economy crafting balance● Open access↗
FA-85992

Auction house fees: Sold listings keep the deposit · case 02

Successful sellers lose their deposit as if the listing expired.

Game economy crafting balance◈ Members↗
FA-85993

Auction house fees: Sold listings keep the deposit · case 03

Successful sellers lose their deposit as if the listing expired.

Game economy crafting balance◈ Members↗
FA-85994

Auction house fees: Sold listings keep the deposit · case 04

Successful sellers lose their deposit as if the listing expired.

Game economy crafting balance◈ Members↗
FA-85995

Auction house fees: Sold listings keep the deposit · case 05

Successful sellers lose their deposit as if the listing expired.

Game economy crafting balance◈ Members↗
FA-85996

Auction house fees: Cancelling over a bid is free · case 01

Sellers cancel listings with bids without the bid penalty.

Game economy crafting balance● Open access↗
FA-85997

Auction house fees: Cancelling over a bid is free · case 02

Sellers cancel listings with bids without the bid penalty.

Game economy crafting balance◈ Members↗
FA-85998

Auction house fees: Cancelling over a bid is free · case 03

Sellers cancel listings with bids without the bid penalty.

Game economy crafting balance◈ Members↗
FA-85999

Auction house fees: Cancelling over a bid is free · case 04

Sellers cancel listings with bids without the bid penalty.

Game economy crafting balance◈ Members↗
FA-86000

Auction house fees: Cancelling over a bid is free · case 05

Sellers cancel listings with bids without the bid penalty.

Game economy crafting balance◈ Members↗

INSPECTABLE BY DESIGN

Every result has a runnable source.

Runnable implementations with recorded outputs, source hashes, and explicit contracts. Related variants share a failure mechanism and belong together in evaluation splits.

Read the methodology ↗