FA-85928 / Game economy crafting balance / Member archive
Banner pity counter: Pity is not reset on a hit · case 03
After a top-rarity hit the next hit arrives far too early.
Case contract
Each roll is 0..999. Pull number n = pity+1. Top-rarity rate is 6 per mille, plus 50*(n-73) from n >= 74 (soft pity); n >= 90 always hits. On a hit pity resets to 0; the item is featured ("F") if guarantee is set or the roll is even, otherwise lost ("L") and the guarantee is set; a featured hit clears the guarantee. Misses ("-") set pity = n.
Why this case matters
Game economies leak or destroy currency when one crafting or pricing rule is off by one boundary, rounding stage or state update; the defect is observable in exact integer outcomes.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| lost fifty fifty then featured #1 | {"guarantee": false, "pity": 13, "results": "L-F"} | {"guarantee": false, "pity": 0, "results": "L-F"} | Failed |
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