FAILURE MAP
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FA-85918 / Game economy crafting balance / Member archive

Banner pity counter: First soft pity pull uses base rate · case 03

The advertised first soft-pity pull gets no boosted rate.

Member previewVariant 3 · 3 implementations · 8 checks per implementation

Case contract

Each roll is 0..999. Pull number n = pity+1. Top-rarity rate is 6 per mille, plus 50*(n-73) from n >= 74 (soft pity); n >= 90 always hits. On a hit pity resets to 0; the item is featured ("F") if guarantee is set or the roll is even, otherwise lost ("L") and the guarantee is set; a featured hit clears the guarantee. Misses ("-") set pity = n.

Why this case matters

Game economies leak or destroy currency when one crafting or pricing rule is off by one boundary, rounding stage or state update; the defect is observable in exact integer outcomes.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
regression soft pity start #1{"guarantee": true, "pity": 0, "results": "-L"}{"guarantee": true, "pity": 0, "results": "FL"}Failed

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