FAILURE MAP

Understand the failure.
Verify the repair.

Small, reproducible software failures. The broken implementation, the fix that didn’t work, and the one that passed—preserved together.

Explore the cases ↓How results are verified ↗
100840Executable case variants
20168Distinct failure mechanisms
302520Executed implementations
20168Open-access cases

WHAT THE ARCHIVE CONTAINS

100840 executable cases. 20168 are open.

Every case records the implementation that fails, the fix that did not work, and the repair that passed its checks—with recorded outputs and source hashes. This release adds 100840 cases across 20168 failure mechanisms and 254 domains.

The open tier gives you the failure and the unsuccessful fix for one case in every mechanism. The remaining 80672 cases, 5 variants per mechanism, are member-only: the verified repair, its recorded checks, and the full fixture suite are held in the member archive. Read the methodology ↗

A RECORD OF WHAT WENT WRONG

Browse the archive / 100840

Python · Standard library
REFERENCEFAILURE MECHANISMDOMAINACCESS
FA-86001

Repair bill: Over-repaired items credit the bill · case 01

Items above maximum durability reduce the cost of other repairs.

Game economy crafting balance● Open access↗
FA-86002

Repair bill: Over-repaired items credit the bill · case 02

Items above maximum durability reduce the cost of other repairs.

Game economy crafting balance◈ Members↗
FA-86003

Repair bill: Over-repaired items credit the bill · case 03

Items above maximum durability reduce the cost of other repairs.

Game economy crafting balance◈ Members↗
FA-86004

Repair bill: Over-repaired items credit the bill · case 04

Items above maximum durability reduce the cost of other repairs.

Game economy crafting balance◈ Members↗
FA-86005

Repair bill: Over-repaired items credit the bill · case 05

Items above maximum durability reduce the cost of other repairs.

Game economy crafting balance◈ Members↗
FA-86006

Repair bill: Low-level repairs are free · case 01

Items below item level 4 cost nothing to repair.

Game economy crafting balance● Open access↗
FA-86007

Repair bill: Low-level repairs are free · case 02

Items below item level 4 cost nothing to repair.

Game economy crafting balance◈ Members↗
FA-86008

Repair bill: Low-level repairs are free · case 03

Items below item level 4 cost nothing to repair.

Game economy crafting balance◈ Members↗
FA-86009

Repair bill: Low-level repairs are free · case 04

Items below item level 4 cost nothing to repair.

Game economy crafting balance◈ Members↗
FA-86010

Repair bill: Low-level repairs are free · case 05

Items below item level 4 cost nothing to repair.

Game economy crafting balance◈ Members↗
FA-86011

Repair bill: Discounts stack additively · case 01

Two discounts together are worth more than applying them in turn.

Game economy crafting balance● Open access↗
FA-86012

Repair bill: Discounts stack additively · case 02

Two discounts together are worth more than applying them in turn.

Game economy crafting balance◈ Members↗
FA-86013

Repair bill: Discounts stack additively · case 03

Two discounts together are worth more than applying them in turn.

Game economy crafting balance◈ Members↗
FA-86014

Repair bill: Discounts stack additively · case 04

Two discounts together are worth more than applying them in turn.

Game economy crafting balance◈ Members↗
FA-86015

Repair bill: Discounts stack additively · case 05

Two discounts together are worth more than applying them in turn.

Game economy crafting balance◈ Members↗
FA-86016

Repair bill: Discounted bill truncates fractional copper · case 01

Discounted repairs are a copper cheaper than the ceiling rule.

Game economy crafting balance● Open access↗
FA-86017

Repair bill: Discounted bill truncates fractional copper · case 02

Discounted repairs are a copper cheaper than the ceiling rule.

Game economy crafting balance◈ Members↗
FA-86018

Repair bill: Discounted bill truncates fractional copper · case 03

Discounted repairs are a copper cheaper than the ceiling rule.

Game economy crafting balance◈ Members↗
FA-86019

Repair bill: Discounted bill truncates fractional copper · case 04

Discounted repairs are a copper cheaper than the ceiling rule.

Game economy crafting balance◈ Members↗
FA-86020

Repair bill: Discounted bill truncates fractional copper · case 05

Discounted repairs are a copper cheaper than the ceiling rule.

Game economy crafting balance◈ Members↗
FA-86021

Repair bill: Silver column includes gold · case 01

Bills above one gold show silver counts over 99.

Game economy crafting balance● Open access↗
FA-86022

Repair bill: Silver column includes gold · case 02

Bills above one gold show silver counts over 99.

Game economy crafting balance◈ Members↗
FA-86023

Repair bill: Silver column includes gold · case 03

Bills above one gold show silver counts over 99.

Game economy crafting balance◈ Members↗
FA-86024

Repair bill: Silver column includes gold · case 04

Bills above one gold show silver counts over 99.

Game economy crafting balance◈ Members↗
FA-86025

Repair bill: Silver column includes gold · case 05

Bills above one gold show silver counts over 99.

Game economy crafting balance◈ Members↗
FA-86026

Enchantment upgrade ladder: Roll equal to chance succeeds · case 01

Upgrades succeed one percentage point more often than published.

Game economy crafting balance● Open access↗
FA-86027

Enchantment upgrade ladder: Roll equal to chance succeeds · case 02

Upgrades succeed one percentage point more often than published.

Game economy crafting balance◈ Members↗
FA-86028

Enchantment upgrade ladder: Roll equal to chance succeeds · case 03

Upgrades succeed one percentage point more often than published.

Game economy crafting balance◈ Members↗
FA-86029

Enchantment upgrade ladder: Roll equal to chance succeeds · case 04

Upgrades succeed one percentage point more often than published.

Game economy crafting balance◈ Members↗
FA-86030

Enchantment upgrade ladder: Roll equal to chance succeeds · case 05

Upgrades succeed one percentage point more often than published.

Game economy crafting balance◈ Members↗
FA-86031

Enchantment upgrade ladder: Level six failures are free · case 01

Failing at level six neither downgrades nor consumes protection.

Game economy crafting balance● Open access↗
FA-86032

Enchantment upgrade ladder: Level six failures are free · case 02

Failing at level six neither downgrades nor consumes protection.

Game economy crafting balance◈ Members↗
FA-86033

Enchantment upgrade ladder: Level six failures are free · case 03

Failing at level six neither downgrades nor consumes protection.

Game economy crafting balance◈ Members↗
FA-86034

Enchantment upgrade ladder: Level six failures are free · case 04

Failing at level six neither downgrades nor consumes protection.

Game economy crafting balance◈ Members↗
FA-86035

Enchantment upgrade ladder: Level six failures are free · case 05

Failing at level six neither downgrades nor consumes protection.

Game economy crafting balance◈ Members↗
FA-86036

Enchantment upgrade ladder: Protection is consumed when none remain · case 01

Items are protected by a phantom scroll and protection count goes negative.

Game economy crafting balance● Open access↗
FA-86037

Enchantment upgrade ladder: Protection is consumed when none remain · case 02

Items are protected by a phantom scroll and protection count goes negative.

Game economy crafting balance◈ Members↗
FA-86038

Enchantment upgrade ladder: Protection is consumed when none remain · case 03

Items are protected by a phantom scroll and protection count goes negative.

Game economy crafting balance◈ Members↗
FA-86039

Enchantment upgrade ladder: Protection is consumed when none remain · case 04

Items are protected by a phantom scroll and protection count goes negative.

Game economy crafting balance◈ Members↗
FA-86040

Enchantment upgrade ladder: Protection is consumed when none remain · case 05

Items are protected by a phantom scroll and protection count goes negative.

Game economy crafting balance◈ Members↗
FA-86041

Enchantment upgrade ladder: Level seven items break · case 01

Unprotected level seven failures destroy the item instead of downgrading.

Game economy crafting balance● Open access↗
FA-86042

Enchantment upgrade ladder: Level seven items break · case 02

Unprotected level seven failures destroy the item instead of downgrading.

Game economy crafting balance◈ Members↗
FA-86043

Enchantment upgrade ladder: Level seven items break · case 03

Unprotected level seven failures destroy the item instead of downgrading.

Game economy crafting balance◈ Members↗
FA-86044

Enchantment upgrade ladder: Level seven items break · case 04

Unprotected level seven failures destroy the item instead of downgrading.

Game economy crafting balance◈ Members↗
FA-86045

Enchantment upgrade ladder: Level seven items break · case 05

Unprotected level seven failures destroy the item instead of downgrading.

Game economy crafting balance◈ Members↗
FA-86046

Enchantment upgrade ladder: Stopped ladder consumes an extra roll · case 01

A roll is charged after the item maxed out or broke.

Game economy crafting balance● Open access↗
FA-86047

Enchantment upgrade ladder: Stopped ladder consumes an extra roll · case 02

A roll is charged after the item maxed out or broke.

Game economy crafting balance◈ Members↗
FA-86048

Enchantment upgrade ladder: Stopped ladder consumes an extra roll · case 03

A roll is charged after the item maxed out or broke.

Game economy crafting balance◈ Members↗
FA-86049

Enchantment upgrade ladder: Stopped ladder consumes an extra roll · case 04

A roll is charged after the item maxed out or broke.

Game economy crafting balance◈ Members↗
FA-86050

Enchantment upgrade ladder: Stopped ladder consumes an extra roll · case 05

A roll is charged after the item maxed out or broke.

Game economy crafting balance◈ Members↗
FA-86051

Crafted quality tier: Material weights are ignored · case 01

A small pinch of a rare reagent counts as much as the bulk material.

Game economy crafting balance● Open access↗
FA-86052

Crafted quality tier: Material weights are ignored · case 02

A small pinch of a rare reagent counts as much as the bulk material.

Game economy crafting balance◈ Members↗
FA-86053

Crafted quality tier: Material weights are ignored · case 03

A small pinch of a rare reagent counts as much as the bulk material.

Game economy crafting balance◈ Members↗
FA-86054

Crafted quality tier: Material weights are ignored · case 04

A small pinch of a rare reagent counts as much as the bulk material.

Game economy crafting balance◈ Members↗
FA-86055

Crafted quality tier: Material weights are ignored · case 05

A small pinch of a rare reagent counts as much as the bulk material.

Game economy crafting balance◈ Members↗
FA-86056

Crafted quality tier: Score cap withholds a perfect craft · case 01

Perfect crafts report 99 and the displayed score never reaches 100.

Game economy crafting balance● Open access↗
FA-86057

Crafted quality tier: Score cap withholds a perfect craft · case 02

Perfect crafts report 99 and the displayed score never reaches 100.

Game economy crafting balance◈ Members↗
FA-86058

Crafted quality tier: Score cap withholds a perfect craft · case 03

Perfect crafts report 99 and the displayed score never reaches 100.

Game economy crafting balance◈ Members↗
FA-86059

Crafted quality tier: Score cap withholds a perfect craft · case 04

Perfect crafts report 99 and the displayed score never reaches 100.

Game economy crafting balance◈ Members↗
FA-86060

Crafted quality tier: Score cap withholds a perfect craft · case 05

Perfect crafts report 99 and the displayed score never reaches 100.

Game economy crafting balance◈ Members↗
FA-86061

Crafted quality tier: Cutoff score falls into the lower tier · case 01

A craft exactly on a tier cutoff is graded one tier lower.

Game economy crafting balance● Open access↗
FA-86062

Crafted quality tier: Cutoff score falls into the lower tier · case 02

A craft exactly on a tier cutoff is graded one tier lower.

Game economy crafting balance◈ Members↗
FA-86063

Crafted quality tier: Cutoff score falls into the lower tier · case 03

A craft exactly on a tier cutoff is graded one tier lower.

Game economy crafting balance◈ Members↗
FA-86064

Crafted quality tier: Cutoff score falls into the lower tier · case 04

A craft exactly on a tier cutoff is graded one tier lower.

Game economy crafting balance◈ Members↗
FA-86065

Crafted quality tier: Cutoff score falls into the lower tier · case 05

A craft exactly on a tier cutoff is graded one tier lower.

Game economy crafting balance◈ Members↗
FA-86066

Crafted quality tier: Novices can critically craft · case 01

Crafters below skill 25 still get critical upgrades.

Game economy crafting balance● Open access↗
FA-86067

Crafted quality tier: Novices can critically craft · case 02

Crafters below skill 25 still get critical upgrades.

Game economy crafting balance◈ Members↗
FA-86068

Crafted quality tier: Novices can critically craft · case 03

Crafters below skill 25 still get critical upgrades.

Game economy crafting balance◈ Members↗
FA-86069

Crafted quality tier: Novices can critically craft · case 04

Crafters below skill 25 still get critical upgrades.

Game economy crafting balance◈ Members↗
FA-86070

Crafted quality tier: Novices can critically craft · case 05

Crafters below skill 25 still get critical upgrades.

Game economy crafting balance◈ Members↗
FA-86071

Crafted quality tier: Critical crafts are capped at superior · case 01

A critical masterwork is downgraded to superior.

Game economy crafting balance● Open access↗
FA-86072

Crafted quality tier: Critical crafts are capped at superior · case 02

A critical masterwork is downgraded to superior.

Game economy crafting balance◈ Members↗
FA-86073

Crafted quality tier: Critical crafts are capped at superior · case 03

A critical masterwork is downgraded to superior.

Game economy crafting balance◈ Members↗
FA-86074

Crafted quality tier: Critical crafts are capped at superior · case 04

A critical masterwork is downgraded to superior.

Game economy crafting balance◈ Members↗
FA-86075

Crafted quality tier: Critical crafts are capped at superior · case 05

A critical masterwork is downgraded to superior.

Game economy crafting balance◈ Members↗
FA-86076

Stamina regeneration: Partial regen progress is discarded · case 01

Stamina regenerates slower whenever an event lands between ticks.

Game economy crafting balance● Open access↗
FA-86077

Stamina regeneration: Partial regen progress is discarded · case 02

Stamina regenerates slower whenever an event lands between ticks.

Game economy crafting balance◈ Members↗
FA-86078

Stamina regeneration: Partial regen progress is discarded · case 03

Stamina regenerates slower whenever an event lands between ticks.

Game economy crafting balance◈ Members↗
FA-86079

Stamina regeneration: Partial regen progress is discarded · case 04

Stamina regenerates slower whenever an event lands between ticks.

Game economy crafting balance◈ Members↗
FA-86080

Stamina regeneration: Partial regen progress is discarded · case 05

Stamina regenerates slower whenever an event lands between ticks.

Game economy crafting balance◈ Members↗
FA-86081

Stamina regeneration: Reaching cap exactly keeps the old anchor · case 01

A player refilled exactly to cap keeps a stale timer and regains too early after spending.

Game economy crafting balance● Open access↗
FA-86082

Stamina regeneration: Reaching cap exactly keeps the old anchor · case 02

A player refilled exactly to cap keeps a stale timer and regains too early after spending.

Game economy crafting balance◈ Members↗
FA-86083

Stamina regeneration: Reaching cap exactly keeps the old anchor · case 03

A player refilled exactly to cap keeps a stale timer and regains too early after spending.

Game economy crafting balance◈ Members↗
FA-86084

Stamina regeneration: Reaching cap exactly keeps the old anchor · case 04

A player refilled exactly to cap keeps a stale timer and regains too early after spending.

Game economy crafting balance◈ Members↗
FA-86085

Stamina regeneration: Reaching cap exactly keeps the old anchor · case 05

A player refilled exactly to cap keeps a stale timer and regains too early after spending.

Game economy crafting balance◈ Members↗
FA-86086

Stamina regeneration: Overflow stamina is clamped back to cap · case 01

Potions that push stamina above cap are silently lost on the next update.

Game economy crafting balance● Open access↗
FA-86087

Stamina regeneration: Overflow stamina is clamped back to cap · case 02

Potions that push stamina above cap are silently lost on the next update.

Game economy crafting balance◈ Members↗
FA-86088

Stamina regeneration: Overflow stamina is clamped back to cap · case 03

Potions that push stamina above cap are silently lost on the next update.

Game economy crafting balance◈ Members↗
FA-86089

Stamina regeneration: Overflow stamina is clamped back to cap · case 04

Potions that push stamina above cap are silently lost on the next update.

Game economy crafting balance◈ Members↗
FA-86090

Stamina regeneration: Overflow stamina is clamped back to cap · case 05

Potions that push stamina above cap are silently lost on the next update.

Game economy crafting balance◈ Members↗
FA-86091

Stamina regeneration: Refills cannot exceed cap · case 01

Stamina potions used near full are wasted.

Game economy crafting balance● Open access↗
FA-86092

Stamina regeneration: Refills cannot exceed cap · case 02

Stamina potions used near full are wasted.

Game economy crafting balance◈ Members↗
FA-86093

Stamina regeneration: Refills cannot exceed cap · case 03

Stamina potions used near full are wasted.

Game economy crafting balance◈ Members↗
FA-86094

Stamina regeneration: Refills cannot exceed cap · case 04

Stamina potions used near full are wasted.

Game economy crafting balance◈ Members↗
FA-86095

Stamina regeneration: Refills cannot exceed cap · case 05

Stamina potions used near full are wasted.

Game economy crafting balance◈ Members↗
FA-86096

Stamina regeneration: Overspending drives stamina negative · case 01

Actions costing more than the pool are accepted with negative stamina.

Game economy crafting balance● Open access↗
FA-86097

Stamina regeneration: Overspending drives stamina negative · case 02

Actions costing more than the pool are accepted with negative stamina.

Game economy crafting balance◈ Members↗
FA-86098

Stamina regeneration: Overspending drives stamina negative · case 03

Actions costing more than the pool are accepted with negative stamina.

Game economy crafting balance◈ Members↗
FA-86099

Stamina regeneration: Overspending drives stamina negative · case 04

Actions costing more than the pool are accepted with negative stamina.

Game economy crafting balance◈ Members↗
FA-86100

Stamina regeneration: Overspending drives stamina negative · case 05

Actions costing more than the pool are accepted with negative stamina.

Game economy crafting balance◈ Members↗

INSPECTABLE BY DESIGN

Every result has a runnable source.

Runnable implementations with recorded outputs, source hashes, and explicit contracts. Related variants share a failure mechanism and belong together in evaluation splits.

Read the methodology ↗