FAILURE MAP

Understand the failure.
Verify the repair.

Small, reproducible software failures. The broken implementation, the fix that didn’t work, and the one that passed—preserved together.

Explore the cases ↓How results are verified ↗
100840Executable case variants
20168Distinct failure mechanisms
302520Executed implementations
20168Open-access cases

WHAT THE ARCHIVE CONTAINS

100840 executable cases. 20168 are open.

Every case records the implementation that fails, the fix that did not work, and the repair that passed its checks—with recorded outputs and source hashes. This release adds 100840 cases across 20168 failure mechanisms and 254 domains.

The open tier gives you the failure and the unsuccessful fix for one case in every mechanism. The remaining 80672 cases, 5 variants per mechanism, are member-only: the verified repair, its recorded checks, and the full fixture suite are held in the member archive. Read the methodology ↗

A RECORD OF WHAT WENT WRONG

Browse the archive / 100840

Python · Standard library
REFERENCEFAILURE MECHANISMDOMAINACCESS
FA-86101

Stamina regeneration: Events apply in submission order · case 01

Late-submitted early events regenerate backward in time.

Game economy crafting balance● Open access↗
FA-86102

Stamina regeneration: Events apply in submission order · case 02

Late-submitted early events regenerate backward in time.

Game economy crafting balance◈ Members↗
FA-86103

Stamina regeneration: Events apply in submission order · case 03

Late-submitted early events regenerate backward in time.

Game economy crafting balance◈ Members↗
FA-86104

Stamina regeneration: Events apply in submission order · case 04

Late-submitted early events regenerate backward in time.

Game economy crafting balance◈ Members↗
FA-86105

Stamina regeneration: Events apply in submission order · case 05

Late-submitted early events regenerate backward in time.

Game economy crafting balance◈ Members↗
FA-86106

Stamina regeneration: Regen recounts periods since login · case 01

Every event re-grants stamina for time already credited.

Game economy crafting balance● Open access↗
FA-86107

Stamina regeneration: Regen recounts periods since login · case 02

Every event re-grants stamina for time already credited.

Game economy crafting balance◈ Members↗
FA-86108

Stamina regeneration: Regen recounts periods since login · case 03

Every event re-grants stamina for time already credited.

Game economy crafting balance◈ Members↗
FA-86109

Stamina regeneration: Regen recounts periods since login · case 04

Every event re-grants stamina for time already credited.

Game economy crafting balance◈ Members↗
FA-86110

Stamina regeneration: Regen recounts periods since login · case 05

Every event re-grants stamina for time already credited.

Game economy crafting balance◈ Members↗
FA-86111

Magic find loot roll: Magic find skips legendary items · case 01

Magic find boosts rares but not legendaries.

Game economy crafting balance● Open access↗
FA-86112

Magic find loot roll: Magic find skips legendary items · case 02

Magic find boosts rares but not legendaries.

Game economy crafting balance◈ Members↗
FA-86113

Magic find loot roll: Magic find skips legendary items · case 03

Magic find boosts rares but not legendaries.

Game economy crafting balance◈ Members↗
FA-86114

Magic find loot roll: Magic find skips legendary items · case 04

Magic find boosts rares but not legendaries.

Game economy crafting balance◈ Members↗
FA-86115

Magic find loot roll: Magic find skips legendary items · case 05

Magic find boosts rares but not legendaries.

Game economy crafting balance◈ Members↗
FA-86116

Magic find loot roll: Magic find adds flat weight · case 01

Magic find overwhelms tiny weights and barely moves large ones.

Game economy crafting balance● Open access↗
FA-86117

Magic find loot roll: Magic find adds flat weight · case 02

Magic find overwhelms tiny weights and barely moves large ones.

Game economy crafting balance◈ Members↗
FA-86118

Magic find loot roll: Magic find adds flat weight · case 03

Magic find overwhelms tiny weights and barely moves large ones.

Game economy crafting balance◈ Members↗
FA-86119

Magic find loot roll: Magic find adds flat weight · case 04

Magic find overwhelms tiny weights and barely moves large ones.

Game economy crafting balance◈ Members↗
FA-86120

Magic find loot roll: Magic find adds flat weight · case 05

Magic find overwhelms tiny weights and barely moves large ones.

Game economy crafting balance◈ Members↗
FA-86121

Magic find loot roll: Roll wraps modulo total weight · case 01

Drop rates depend on how the table total divides 10000.

Game economy crafting balance● Open access↗
FA-86122

Magic find loot roll: Roll wraps modulo total weight · case 02

Drop rates depend on how the table total divides 10000.

Game economy crafting balance◈ Members↗
FA-86123

Magic find loot roll: Roll wraps modulo total weight · case 03

Drop rates depend on how the table total divides 10000.

Game economy crafting balance◈ Members↗
FA-86124

Magic find loot roll: Roll wraps modulo total weight · case 04

Drop rates depend on how the table total divides 10000.

Game economy crafting balance◈ Members↗
FA-86125

Magic find loot roll: Roll wraps modulo total weight · case 05

Drop rates depend on how the table total divides 10000.

Game economy crafting balance◈ Members↗
FA-86126

Magic find loot roll: Boundary roll selects the previous item · case 01

A roll exactly at an item boundary drops the earlier item.

Game economy crafting balance● Open access↗
FA-86127

Magic find loot roll: Boundary roll selects the previous item · case 02

A roll exactly at an item boundary drops the earlier item.

Game economy crafting balance◈ Members↗
FA-86128

Magic find loot roll: Boundary roll selects the previous item · case 03

A roll exactly at an item boundary drops the earlier item.

Game economy crafting balance◈ Members↗
FA-86129

Magic find loot roll: Boundary roll selects the previous item · case 04

A roll exactly at an item boundary drops the earlier item.

Game economy crafting balance◈ Members↗
FA-86130

Magic find loot roll: Boundary roll selects the previous item · case 05

A roll exactly at an item boundary drops the earlier item.

Game economy crafting balance◈ Members↗
FA-86131

Magic find loot roll: Selection walks unboosted weights · case 01

Magic find changes the total but not which item is chosen.

Game economy crafting balance● Open access↗
FA-86132

Magic find loot roll: Selection walks unboosted weights · case 02

Magic find changes the total but not which item is chosen.

Game economy crafting balance◈ Members↗
FA-86133

Magic find loot roll: Selection walks unboosted weights · case 03

Magic find changes the total but not which item is chosen.

Game economy crafting balance◈ Members↗
FA-86134

Magic find loot roll: Selection walks unboosted weights · case 04

Magic find changes the total but not which item is chosen.

Game economy crafting balance◈ Members↗
FA-86135

Magic find loot roll: Selection walks unboosted weights · case 05

Magic find changes the total but not which item is chosen.

Game economy crafting balance◈ Members↗
FA-86136

Repeatable quest rewards: Completion tiers restart each request · case 01

Turning quests in one by one keeps paying full rewards all day.

Game economy crafting balance● Open access↗
FA-86137

Repeatable quest rewards: Completion tiers restart each request · case 02

Turning quests in one by one keeps paying full rewards all day.

Game economy crafting balance◈ Members↗
FA-86138

Repeatable quest rewards: Completion tiers restart each request · case 03

Turning quests in one by one keeps paying full rewards all day.

Game economy crafting balance◈ Members↗
FA-86139

Repeatable quest rewards: Completion tiers restart each request · case 04

Turning quests in one by one keeps paying full rewards all day.

Game economy crafting balance◈ Members↗
FA-86140

Repeatable quest rewards: Completion tiers restart each request · case 05

Turning quests in one by one keeps paying full rewards all day.

Game economy crafting balance◈ Members↗
FA-86141

Repeatable quest rewards: Sixth completion pays full · case 01

The first diminished completion pays full reward.

Game economy crafting balance● Open access↗
FA-86142

Repeatable quest rewards: Sixth completion pays full · case 02

The first diminished completion pays full reward.

Game economy crafting balance◈ Members↗
FA-86143

Repeatable quest rewards: Sixth completion pays full · case 03

The first diminished completion pays full reward.

Game economy crafting balance◈ Members↗
FA-86144

Repeatable quest rewards: Sixth completion pays full · case 04

The first diminished completion pays full reward.

Game economy crafting balance◈ Members↗
FA-86145

Repeatable quest rewards: Sixth completion pays full · case 05

The first diminished completion pays full reward.

Game economy crafting balance◈ Members↗
FA-86146

Repeatable quest rewards: Half tier spans ten completions · case 01

Players farm five extra half-reward completions.

Game economy crafting balance● Open access↗
FA-86147

Repeatable quest rewards: Half tier spans ten completions · case 02

Players farm five extra half-reward completions.

Game economy crafting balance◈ Members↗
FA-86148

Repeatable quest rewards: Half tier spans ten completions · case 03

Players farm five extra half-reward completions.

Game economy crafting balance◈ Members↗
FA-86149

Repeatable quest rewards: Half tier spans ten completions · case 04

Players farm five extra half-reward completions.

Game economy crafting balance◈ Members↗
FA-86150

Repeatable quest rewards: Half tier spans ten completions · case 05

Players farm five extra half-reward completions.

Game economy crafting balance◈ Members↗
FA-86151

Repeatable quest rewards: Harder quests are treated as gray · case 01

Quests far above the player pay the gray-quest penalty.

Game economy crafting balance● Open access↗
FA-86152

Repeatable quest rewards: Harder quests are treated as gray · case 02

Quests far above the player pay the gray-quest penalty.

Game economy crafting balance◈ Members↗
FA-86153

Repeatable quest rewards: Harder quests are treated as gray · case 03

Quests far above the player pay the gray-quest penalty.

Game economy crafting balance◈ Members↗
FA-86154

Repeatable quest rewards: Harder quests are treated as gray · case 04

Quests far above the player pay the gray-quest penalty.

Game economy crafting balance◈ Members↗
FA-86155

Repeatable quest rewards: Harder quests are treated as gray · case 05

Quests far above the player pay the gray-quest penalty.

Game economy crafting balance◈ Members↗
FA-86156

Repeatable quest rewards: Gray penalty is shadowed by the green branch · case 01

Gray quests pay the 60% green reward.

Game economy crafting balance● Open access↗
FA-86157

Repeatable quest rewards: Gray penalty is shadowed by the green branch · case 02

Gray quests pay the 60% green reward.

Game economy crafting balance◈ Members↗
FA-86158

Repeatable quest rewards: Gray penalty is shadowed by the green branch · case 03

Gray quests pay the 60% green reward.

Game economy crafting balance◈ Members↗
FA-86159

Repeatable quest rewards: Gray penalty is shadowed by the green branch · case 04

Gray quests pay the 60% green reward.

Game economy crafting balance◈ Members↗
FA-86160

Repeatable quest rewards: Gray penalty is shadowed by the green branch · case 05

Gray quests pay the 60% green reward.

Game economy crafting balance◈ Members↗
FA-86161

Repeatable quest rewards: Reward floors between multipliers · case 01

Odd base rewards lose a coin on diminished gray quests.

Game economy crafting balance● Open access↗
FA-86162

Repeatable quest rewards: Reward floors between multipliers · case 02

Odd base rewards lose a coin on diminished gray quests.

Game economy crafting balance◈ Members↗
FA-86163

Repeatable quest rewards: Reward floors between multipliers · case 03

Odd base rewards lose a coin on diminished gray quests.

Game economy crafting balance◈ Members↗
FA-86164

Repeatable quest rewards: Reward floors between multipliers · case 04

Odd base rewards lose a coin on diminished gray quests.

Game economy crafting balance◈ Members↗
FA-86165

Repeatable quest rewards: Reward floors between multipliers · case 05

Odd base rewards lose a coin on diminished gray quests.

Game economy crafting balance◈ Members↗
FA-86166

Inventory stack insertion: Overfull legacy stacks are drained · case 01

Adding items to an inventory with a legacy overfull stack destroys items.

Game economy crafting balance● Open access↗
FA-86167

Inventory stack insertion: Overfull legacy stacks are drained · case 02

Adding items to an inventory with a legacy overfull stack destroys items.

Game economy crafting balance◈ Members↗
FA-86168

Inventory stack insertion: Overfull legacy stacks are drained · case 03

Adding items to an inventory with a legacy overfull stack destroys items.

Game economy crafting balance◈ Members↗
FA-86169

Inventory stack insertion: Overfull legacy stacks are drained · case 04

Adding items to an inventory with a legacy overfull stack destroys items.

Game economy crafting balance◈ Members↗
FA-86170

Inventory stack insertion: Overfull legacy stacks are drained · case 05

Adding items to an inventory with a legacy overfull stack destroys items.

Game economy crafting balance◈ Members↗
FA-86171

Inventory stack insertion: Top-up ignores existing count · case 01

Partial stacks overflow past max_stack.

Game economy crafting balance● Open access↗
FA-86172

Inventory stack insertion: Top-up ignores existing count · case 02

Partial stacks overflow past max_stack.

Game economy crafting balance◈ Members↗
FA-86173

Inventory stack insertion: Top-up ignores existing count · case 03

Partial stacks overflow past max_stack.

Game economy crafting balance◈ Members↗
FA-86174

Inventory stack insertion: Top-up ignores existing count · case 04

Partial stacks overflow past max_stack.

Game economy crafting balance◈ Members↗
FA-86175

Inventory stack insertion: Top-up ignores existing count · case 05

Partial stacks overflow past max_stack.

Game economy crafting balance◈ Members↗
FA-86176

Inventory stack insertion: Items merge into foreign stacks · case 01

Arrows are added onto potion stacks.

Game economy crafting balance● Open access↗
FA-86177

Inventory stack insertion: Items merge into foreign stacks · case 02

Arrows are added onto potion stacks.

Game economy crafting balance◈ Members↗
FA-86178

Inventory stack insertion: Items merge into foreign stacks · case 03

Arrows are added onto potion stacks.

Game economy crafting balance◈ Members↗
FA-86179

Inventory stack insertion: Items merge into foreign stacks · case 04

Arrows are added onto potion stacks.

Game economy crafting balance◈ Members↗
FA-86180

Inventory stack insertion: Items merge into foreign stacks · case 05

Arrows are added onto potion stacks.

Game economy crafting balance◈ Members↗
FA-86181

Inventory stack insertion: Top-up fills later slots first · case 01

Loot lands in the last partial stack instead of the first.

Game economy crafting balance● Open access↗
FA-86182

Inventory stack insertion: Top-up fills later slots first · case 02

Loot lands in the last partial stack instead of the first.

Game economy crafting balance◈ Members↗
FA-86183

Inventory stack insertion: Top-up fills later slots first · case 03

Loot lands in the last partial stack instead of the first.

Game economy crafting balance◈ Members↗
FA-86184

Inventory stack insertion: Top-up fills later slots first · case 04

Loot lands in the last partial stack instead of the first.

Game economy crafting balance◈ Members↗
FA-86185

Inventory stack insertion: Top-up fills later slots first · case 05

Loot lands in the last partial stack instead of the first.

Game economy crafting balance◈ Members↗
FA-86186

Inventory stack insertion: New stacks exceed stack limit · case 01

A single empty slot swallows any quantity.

Game economy crafting balance● Open access↗
FA-86187

Inventory stack insertion: New stacks exceed stack limit · case 02

A single empty slot swallows any quantity.

Game economy crafting balance◈ Members↗
FA-86188

Inventory stack insertion: New stacks exceed stack limit · case 03

A single empty slot swallows any quantity.

Game economy crafting balance◈ Members↗
FA-86189

Inventory stack insertion: New stacks exceed stack limit · case 04

A single empty slot swallows any quantity.

Game economy crafting balance◈ Members↗
FA-86190

Inventory stack insertion: New stacks exceed stack limit · case 05

A single empty slot swallows any quantity.

Game economy crafting balance◈ Members↗
FA-86191

Gem combining cascade: Combining runs top-down · case 01

Freshly made gems do not cascade to the next tier.

Game economy crafting balance● Open access↗
FA-86192

Gem combining cascade: Combining runs top-down · case 02

Freshly made gems do not cascade to the next tier.

Game economy crafting balance◈ Members↗
FA-86193

Gem combining cascade: Combining runs top-down · case 03

Freshly made gems do not cascade to the next tier.

Game economy crafting balance◈ Members↗
FA-86194

Gem combining cascade: Combining runs top-down · case 04

Freshly made gems do not cascade to the next tier.

Game economy crafting balance◈ Members↗
FA-86195

Gem combining cascade: Combining runs top-down · case 05

Freshly made gems do not cascade to the next tier.

Game economy crafting balance◈ Members↗
FA-86196

Gem combining cascade: Leftover low-tier gems vanish · case 01

Gems that do not form a full triple are destroyed.

Game economy crafting balance● Open access↗
FA-86197

Gem combining cascade: Leftover low-tier gems vanish · case 02

Gems that do not form a full triple are destroyed.

Game economy crafting balance◈ Members↗
FA-86198

Gem combining cascade: Leftover low-tier gems vanish · case 03

Gems that do not form a full triple are destroyed.

Game economy crafting balance◈ Members↗
FA-86199

Gem combining cascade: Leftover low-tier gems vanish · case 04

Gems that do not form a full triple are destroyed.

Game economy crafting balance◈ Members↗
FA-86200

Gem combining cascade: Leftover low-tier gems vanish · case 05

Gems that do not form a full triple are destroyed.

Game economy crafting balance◈ Members↗

INSPECTABLE BY DESIGN

Every result has a runnable source.

Runnable implementations with recorded outputs, source hashes, and explicit contracts. Related variants share a failure mechanism and belong together in evaluation splits.

Read the methodology ↗