FAILURE MAP

Understand the failure.
Verify the repair.

Small, reproducible software failures. The broken implementation, the fix that didn’t work, and the one that passed—preserved together.

Explore the cases ↓How results are verified ↗
100840Executable case variants
20168Distinct failure mechanisms
302520Executed implementations
20168Open-access cases

WHAT THE ARCHIVE CONTAINS

100840 executable cases. 20168 are open.

Every case records the implementation that fails, the fix that did not work, and the repair that passed its checks—with recorded outputs and source hashes. This release adds 100840 cases across 20168 failure mechanisms and 254 domains.

The open tier gives you the failure and the unsuccessful fix for one case in every mechanism. The remaining 80672 cases, 5 variants per mechanism, are member-only: the verified repair, its recorded checks, and the full fixture suite are held in the member archive. Read the methodology ↗

A RECORD OF WHAT WENT WRONG

Browse the archive / 100840

Python · Standard library
REFERENCEFAILURE MECHANISMDOMAINACCESS
FA-86201

Gem combining cascade: An exact triple does not combine · case 01

Exactly three gems stay uncombined.

Game economy crafting balance● Open access↗
FA-86202

Gem combining cascade: An exact triple does not combine · case 02

Exactly three gems stay uncombined.

Game economy crafting balance◈ Members↗
FA-86203

Gem combining cascade: An exact triple does not combine · case 03

Exactly three gems stay uncombined.

Game economy crafting balance◈ Members↗
FA-86204

Gem combining cascade: An exact triple does not combine · case 04

Exactly three gems stay uncombined.

Game economy crafting balance◈ Members↗
FA-86205

Gem combining cascade: An exact triple does not combine · case 05

Exactly three gems stay uncombined.

Game economy crafting balance◈ Members↗
FA-86206

Gem combining cascade: Budget is not reduced by earlier tiers · case 01

A cascade spends more gold than the budget.

Game economy crafting balance● Open access↗
FA-86207

Gem combining cascade: Budget is not reduced by earlier tiers · case 02

A cascade spends more gold than the budget.

Game economy crafting balance◈ Members↗
FA-86208

Gem combining cascade: Budget is not reduced by earlier tiers · case 03

A cascade spends more gold than the budget.

Game economy crafting balance◈ Members↗
FA-86209

Gem combining cascade: Budget is not reduced by earlier tiers · case 04

A cascade spends more gold than the budget.

Game economy crafting balance◈ Members↗
FA-86210

Gem combining cascade: Budget is not reduced by earlier tiers · case 05

A cascade spends more gold than the budget.

Game economy crafting balance◈ Members↗
FA-86211

Currency exchange desk: Same-currency exchange charges a fee · case 01

Converting gold to gold loses money.

Game economy crafting balance● Open access↗
FA-86212

Currency exchange desk: Same-currency exchange charges a fee · case 02

Converting gold to gold loses money.

Game economy crafting balance◈ Members↗
FA-86213

Currency exchange desk: Same-currency exchange charges a fee · case 03

Converting gold to gold loses money.

Game economy crafting balance◈ Members↗
FA-86214

Currency exchange desk: Same-currency exchange charges a fee · case 04

Converting gold to gold loses money.

Game economy crafting balance◈ Members↗
FA-86215

Currency exchange desk: Same-currency exchange charges a fee · case 05

Converting gold to gold loses money.

Game economy crafting balance◈ Members↗
FA-86216

Currency exchange desk: Exchange fee truncates · case 01

Small conversions avoid most of the fee.

Game economy crafting balance● Open access↗
FA-86217

Currency exchange desk: Exchange fee truncates · case 02

Small conversions avoid most of the fee.

Game economy crafting balance◈ Members↗
FA-86218

Currency exchange desk: Exchange fee truncates · case 03

Small conversions avoid most of the fee.

Game economy crafting balance◈ Members↗
FA-86219

Currency exchange desk: Exchange fee truncates · case 04

Small conversions avoid most of the fee.

Game economy crafting balance◈ Members↗
FA-86220

Currency exchange desk: Exchange fee truncates · case 05

Small conversions avoid most of the fee.

Game economy crafting balance◈ Members↗
FA-86221

Currency exchange desk: Empty exchange charges the minimum fee · case 01

Exchanging nothing produces a negative balance.

Game economy crafting balance● Open access↗
FA-86222

Currency exchange desk: Empty exchange charges the minimum fee · case 02

Exchanging nothing produces a negative balance.

Game economy crafting balance◈ Members↗
FA-86223

Currency exchange desk: Empty exchange charges the minimum fee · case 03

Exchanging nothing produces a negative balance.

Game economy crafting balance◈ Members↗
FA-86224

Currency exchange desk: Empty exchange charges the minimum fee · case 04

Exchanging nothing produces a negative balance.

Game economy crafting balance◈ Members↗
FA-86225

Currency exchange desk: Empty exchange charges the minimum fee · case 05

Exchanging nothing produces a negative balance.

Game economy crafting balance◈ Members↗
FA-86226

Currency exchange desk: Change ignores the fee · case 01

Change returned is computed before deducting the fee.

Game economy crafting balance● Open access↗
FA-86227

Currency exchange desk: Change ignores the fee · case 02

Change returned is computed before deducting the fee.

Game economy crafting balance◈ Members↗
FA-86228

Currency exchange desk: Change ignores the fee · case 03

Change returned is computed before deducting the fee.

Game economy crafting balance◈ Members↗
FA-86229

Currency exchange desk: Change ignores the fee · case 04

Change returned is computed before deducting the fee.

Game economy crafting balance◈ Members↗
FA-86230

Currency exchange desk: Change ignores the fee · case 05

Change returned is computed before deducting the fee.

Game economy crafting balance◈ Members↗
FA-86231

Profession skill-up colors: Recipe cannot be crafted at its learn level · case 01

A freshly learned recipe reports skill too low.

Game economy crafting balance● Open access↗
FA-86232

Profession skill-up colors: Recipe cannot be crafted at its learn level · case 02

A freshly learned recipe reports skill too low.

Game economy crafting balance◈ Members↗
FA-86233

Profession skill-up colors: Recipe cannot be crafted at its learn level · case 03

A freshly learned recipe reports skill too low.

Game economy crafting balance◈ Members↗
FA-86234

Profession skill-up colors: Recipe cannot be crafted at its learn level · case 04

A freshly learned recipe reports skill too low.

Game economy crafting balance◈ Members↗
FA-86235

Profession skill-up colors: Recipe cannot be crafted at its learn level · case 05

A freshly learned recipe reports skill too low.

Game economy crafting balance◈ Members↗
FA-86236

Profession skill-up colors: Skill passes the hard cap · case 01

Crafting at 300 raises skill to 301.

Game economy crafting balance● Open access↗
FA-86237

Profession skill-up colors: Skill passes the hard cap · case 02

Crafting at 300 raises skill to 301.

Game economy crafting balance◈ Members↗
FA-86238

Profession skill-up colors: Skill passes the hard cap · case 03

Crafting at 300 raises skill to 301.

Game economy crafting balance◈ Members↗
FA-86239

Profession skill-up colors: Skill passes the hard cap · case 04

Crafting at 300 raises skill to 301.

Game economy crafting balance◈ Members↗
FA-86240

Profession skill-up colors: Skill passes the hard cap · case 05

Crafting at 300 raises skill to 301.

Game economy crafting balance◈ Members↗
FA-86241

Profession skill-up colors: Yellow threshold stays orange · case 01

Crafting at the yellow threshold still guarantees a skill-up.

Game economy crafting balance● Open access↗
FA-86242

Profession skill-up colors: Yellow threshold stays orange · case 02

Crafting at the yellow threshold still guarantees a skill-up.

Game economy crafting balance◈ Members↗
FA-86243

Profession skill-up colors: Yellow threshold stays orange · case 03

Crafting at the yellow threshold still guarantees a skill-up.

Game economy crafting balance◈ Members↗
FA-86244

Profession skill-up colors: Yellow threshold stays orange · case 04

Crafting at the yellow threshold still guarantees a skill-up.

Game economy crafting balance◈ Members↗
FA-86245

Profession skill-up colors: Yellow threshold stays orange · case 05

Crafting at the yellow threshold still guarantees a skill-up.

Game economy crafting balance◈ Members↗
FA-86246

Profession skill-up colors: Gray recipes still grant skill · case 01

Trivial recipes keep leveling the profession.

Game economy crafting balance● Open access↗
FA-86247

Profession skill-up colors: Gray recipes still grant skill · case 02

Trivial recipes keep leveling the profession.

Game economy crafting balance◈ Members↗
FA-86248

Profession skill-up colors: Gray recipes still grant skill · case 03

Trivial recipes keep leveling the profession.

Game economy crafting balance◈ Members↗
FA-86249

Profession skill-up colors: Gray recipes still grant skill · case 04

Trivial recipes keep leveling the profession.

Game economy crafting balance◈ Members↗
FA-86250

Profession skill-up colors: Gray recipes still grant skill · case 05

Trivial recipes keep leveling the profession.

Game economy crafting balance◈ Members↗
FA-86251

Profession skill-up colors: Roll zero skills up on gray · case 01

A zero roll yields a skill-up on gray recipes.

Game economy crafting balance● Open access↗
FA-86252

Profession skill-up colors: Roll zero skills up on gray · case 02

A zero roll yields a skill-up on gray recipes.

Game economy crafting balance◈ Members↗
FA-86253

Profession skill-up colors: Roll zero skills up on gray · case 03

A zero roll yields a skill-up on gray recipes.

Game economy crafting balance◈ Members↗
FA-86254

Profession skill-up colors: Roll zero skills up on gray · case 04

A zero roll yields a skill-up on gray recipes.

Game economy crafting balance◈ Members↗
FA-86255

Profession skill-up colors: Roll zero skills up on gray · case 05

A zero roll yields a skill-up on gray recipes.

Game economy crafting balance◈ Members↗
FA-86256

Daily market rebalance: Price spikes are uncapped · case 01

A single sell-out day multiplies the price.

Game economy crafting balance● Open access↗
FA-86257

Daily market rebalance: Price spikes are uncapped · case 02

A single sell-out day multiplies the price.

Game economy crafting balance◈ Members↗
FA-86258

Daily market rebalance: Price spikes are uncapped · case 03

A single sell-out day multiplies the price.

Game economy crafting balance◈ Members↗
FA-86259

Daily market rebalance: Price spikes are uncapped · case 04

A single sell-out day multiplies the price.

Game economy crafting balance◈ Members↗
FA-86260

Daily market rebalance: Price spikes are uncapped · case 05

A single sell-out day multiplies the price.

Game economy crafting balance◈ Members↗
FA-86261

Daily market rebalance: Price drops round against the seller · case 01

Prices fall one coin more than the floor rule.

Game economy crafting balance● Open access↗
FA-86262

Daily market rebalance: Price drops round against the seller · case 02

Prices fall one coin more than the floor rule.

Game economy crafting balance◈ Members↗
FA-86263

Daily market rebalance: Price drops round against the seller · case 03

Prices fall one coin more than the floor rule.

Game economy crafting balance◈ Members↗
FA-86264

Daily market rebalance: Price drops round against the seller · case 04

Prices fall one coin more than the floor rule.

Game economy crafting balance◈ Members↗
FA-86265

Daily market rebalance: Price drops round against the seller · case 05

Prices fall one coin more than the floor rule.

Game economy crafting balance◈ Members↗
FA-86266

Daily market rebalance: Cheap items never rise · case 01

Low-priced items stay flat despite a 1% overshoot.

Game economy crafting balance● Open access↗
FA-86267

Daily market rebalance: Cheap items never rise · case 02

Low-priced items stay flat despite a 1% overshoot.

Game economy crafting balance◈ Members↗
FA-86268

Daily market rebalance: Cheap items never rise · case 03

Low-priced items stay flat despite a 1% overshoot.

Game economy crafting balance◈ Members↗
FA-86269

Daily market rebalance: Cheap items never rise · case 04

Low-priced items stay flat despite a 1% overshoot.

Game economy crafting balance◈ Members↗
FA-86270

Daily market rebalance: Cheap items never rise · case 05

Low-priced items stay flat despite a 1% overshoot.

Game economy crafting balance◈ Members↗
FA-86271

Daily market rebalance: Rebalanced price ignores the ceiling · case 01

Popular items climb past the configured ceiling.

Game economy crafting balance● Open access↗
FA-86272

Daily market rebalance: Rebalanced price ignores the ceiling · case 02

Popular items climb past the configured ceiling.

Game economy crafting balance◈ Members↗
FA-86273

Daily market rebalance: Rebalanced price ignores the ceiling · case 03

Popular items climb past the configured ceiling.

Game economy crafting balance◈ Members↗
FA-86274

Daily market rebalance: Rebalanced price ignores the ceiling · case 04

Popular items climb past the configured ceiling.

Game economy crafting balance◈ Members↗
FA-86275

Daily market rebalance: Rebalanced price ignores the ceiling · case 05

Popular items climb past the configured ceiling.

Game economy crafting balance◈ Members↗
FA-86276

Daily market rebalance: Untargeted items skip the band · case 01

Items without a sales target keep out-of-band prices.

Game economy crafting balance● Open access↗
FA-86277

Daily market rebalance: Untargeted items skip the band · case 02

Items without a sales target keep out-of-band prices.

Game economy crafting balance◈ Members↗
FA-86278

Daily market rebalance: Untargeted items skip the band · case 03

Items without a sales target keep out-of-band prices.

Game economy crafting balance◈ Members↗
FA-86279

Daily market rebalance: Untargeted items skip the band · case 04

Items without a sales target keep out-of-band prices.

Game economy crafting balance◈ Members↗
FA-86280

Daily market rebalance: Untargeted items skip the band · case 05

Items without a sales target keep out-of-band prices.

Game economy crafting balance◈ Members↗
FA-86281

Crafting station queue: Fast crafters finish instantly · case 01

Short jobs take zero time at high speed.

Game economy crafting balance● Open access↗
FA-86282

Crafting station queue: Fast crafters finish instantly · case 02

Short jobs take zero time at high speed.

Game economy crafting balance◈ Members↗
FA-86283

Crafting station queue: Fast crafters finish instantly · case 03

Short jobs take zero time at high speed.

Game economy crafting balance◈ Members↗
FA-86284

Crafting station queue: Fast crafters finish instantly · case 04

Short jobs take zero time at high speed.

Game economy crafting balance◈ Members↗
FA-86285

Crafting station queue: Fast crafters finish instantly · case 05

Short jobs take zero time at high speed.

Game economy crafting balance◈ Members↗
FA-86286

Crafting station queue: Sped-up durations round up · case 01

Speed bonuses are worth less than the floor rule.

Game economy crafting balance● Open access↗
FA-86287

Crafting station queue: Sped-up durations round up · case 02

Speed bonuses are worth less than the floor rule.

Game economy crafting balance◈ Members↗
FA-86288

Crafting station queue: Sped-up durations round up · case 03

Speed bonuses are worth less than the floor rule.

Game economy crafting balance◈ Members↗
FA-86289

Crafting station queue: Sped-up durations round up · case 04

Speed bonuses are worth less than the floor rule.

Game economy crafting balance◈ Members↗
FA-86290

Crafting station queue: Sped-up durations round up · case 05

Speed bonuses are worth less than the floor rule.

Game economy crafting balance◈ Members↗
FA-86291

Crafting station queue: Jobs are dealt round-robin · case 01

A long job blocks its station while another sits idle.

Game economy crafting balance● Open access↗
FA-86292

Crafting station queue: Jobs are dealt round-robin · case 02

A long job blocks its station while another sits idle.

Game economy crafting balance◈ Members↗
FA-86293

Crafting station queue: Jobs are dealt round-robin · case 03

A long job blocks its station while another sits idle.

Game economy crafting balance◈ Members↗
FA-86294

Crafting station queue: Jobs are dealt round-robin · case 04

A long job blocks its station while another sits idle.

Game economy crafting balance◈ Members↗
FA-86295

Crafting station queue: Jobs are dealt round-robin · case 05

A long job blocks its station while another sits idle.

Game economy crafting balance◈ Members↗
FA-86296

Crafting station queue: Jobs wait for every station · case 01

Parallel stations behave like one serial station.

Game economy crafting balance● Open access↗
FA-86297

Crafting station queue: Jobs wait for every station · case 02

Parallel stations behave like one serial station.

Game economy crafting balance◈ Members↗
FA-86298

Crafting station queue: Jobs wait for every station · case 03

Parallel stations behave like one serial station.

Game economy crafting balance◈ Members↗
FA-86299

Crafting station queue: Jobs wait for every station · case 04

Parallel stations behave like one serial station.

Game economy crafting balance◈ Members↗
FA-86300

Crafting station queue: Jobs wait for every station · case 05

Parallel stations behave like one serial station.

Game economy crafting balance◈ Members↗

INSPECTABLE BY DESIGN

Every result has a runnable source.

Runnable implementations with recorded outputs, source hashes, and explicit contracts. Related variants share a failure mechanism and belong together in evaluation splits.

Read the methodology ↗