FA-86245 / Game economy crafting balance / Member archive
Profession skill-up colors: Yellow threshold stays orange · case 05
Crafting at the yellow threshold still guarantees a skill-up.
Case contract
recipe_levels = [learn, yellow, green, gray]. Skill below learn cannot craft (error "too low"). Per roll (0..99), while skill < 300: chance 100 below yellow (orange), 75 below green, 25 below gray, else 0; the skill goes up when roll < chance and the color is re-evaluated each craft.
Why this case matters
Game economies leak or destroy currency when one crafting or pricing rule is off by one boundary, rounding stage or state update; the defect is observable in exact integer outcomes.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| fault site orange boundary #1 | {"skill": 29, "ups": 7} | {"skill": 28, "ups": 6} | Failed |
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