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FA-88798 / Mesh topology invariants / Member archive

Split children are appended after the untouched faces · case 03

Face indices shift, breaking per-face attribute arrays.

Member previewVariant 3 · 3 implementations · 7 checks per implementation

Case contract

Input [faces, a, b] for a triangle mesh (any non-triangle returns "non-triangle"). Insert vertex m = max index + 1 on edge {a,b}: each triangle (u,w,c) with {u,w}={a,b} along its boundary becomes [u,m,c] then [m,w,c] at its original position. No such triangle returns "no-edge". Return [m, faces, number of split triangles].

Why this case matters

Mesh processing pipelines (remeshing, export, simulation, printing) trust these topological counts and adjacency answers; a wrong invariant silently accepts broken meshes or rejects valid ones.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
rim edge[4, [[2, 1, 3], [0, 4, 2], [4, 1, 2]], 1][4, [[0, 4, 2], [4, 1, 2], [2, 1, 3]], 1]Failed

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This record includes three runnable implementations, regression fixtures, execution results, and source hashes.

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