FA-87531 / Collision detection broadphase / Open access
Accepted pairs keep candidate orientation · case 01
The same pair appears twice when candidates list both orders.
ROOT CAUSE
out stores (a,b) as given.
THE FAILURE
out stores (a,b) as given.
Unsuccessful approach: Sorting the output without normalizing still keeps both orientations.
Case contract
solve(fixtures, candidates): fixture [id, body, category bits, mask bits, group, sensor, body type]. A candidate [a,b] is accepted unless: same body; neither body is dynamic; both are sensors. Group rule: equal nonzero groups override masks (positive always collide, negative never); otherwise require (catA & maskB) and (catB & maskA). Return sorted unique [min,max] accepted pairs.
Why this case matters
Broadphase stages decide which object pairs ever reach narrowphase; a wrong boundary, ordering or bookkeeping rule silently drops real contacts or floods the solver with false candidates.
1 / The failure
Exit 1"""Failure Map reference implementation. Python standard library only."""
import json
import math
N = 1
observations = []
def solve(fixtures, candidates):
fx = {f[0]: f for f in fixtures}
out = set()
for a, b in candidates:
fa, fb = fx[a], fx[b]
if fa[1] == fb[1]:
continue
if fa[6] != 'dynamic' and fb[6] != 'dynamic':
continue
ga, gb = fa[4], fb[4]
if ga == gb and ga != 0:
ok = ga > 0
else:
ok = (fa[2] & fb[3]) != 0 and (fb[2] & fa[3]) != 0
if not ok:
continue
if fa[5] and fb[5]:
continue
out.add((a, b))
return [list(p) for p in sorted(out)]
def check(label, actual, expected):
observations.append({"check": label, "actual": actual, "expected": expected, "passed": actual == expected})
fixtures = [[[[[[1, 4, 8, 3, 0, False, 'dynamic'], [2, 4, 8, 12, 1, True, 'static'], [3, 4, 4, 15, -2, True, 'kinematic'], [4, 3, 1, 7, 1, False, 'dynamic'], [5, 2, 1, 12, 2, False, 'kinematic']], [[5, 1], [2, 5], [5, 4], [4, 5]]], [[1, 5]]], [[[[1, 2, 4, 12, 0, True, 'static'], [2, 1, 2, 6, 1, True, 'dynamic'], [3, 4, 4, 15, 0, True, 'static'], [4, 2, 8, 15, 0, False, 'kinematic'], [5, 2, 2, 3, 0, False, 'kinematic'], [6, 1, 8, 15, -1, False, 'dynamic']], [[2, 1], [2, 3], [2, 4], [4, 1], [1, 4], [3, 1]]], []], [[[[1, 4, 4, 6, 0, False, 'static'], [2, 2, 1, 1, 0, False, 'dynamic'], [3, 1, 8, 12, 1, False, 'dynamic']], [[3, 2], [1, 3], [2, 3], [1, 3], [2, 3]]], []], [[[[1, 2, 2, 12, 1, False, 'dynamic'], [2, 1, 4, 3, 2, False, 'dynamic'], [3, 4, 8, 15, 0, False, 'dynamic']], [[1, 2], [1, 2], [3, 2], [2, 3], [3, 2], [3, 2]]], [[1, 2]]], [[[[1, 4, 2, 12, 0, False, 'dynamic'], [2, 3, 8, 15, 0, False, 'kinematic'], [3, 1, 2, 12, 2, True, 'dynamic'], [4, 2, 2, 15, -1, True, 'kinematic'], [5, 3, 1, 7, -1, False, 'static']], [[4, 1], [1, 2], [1, 2], [1, 2], [4, 3], [2, 1], [3, 4], [4, 5], [5, 3], [2, 3]]], [[1, 2], [2, 3]]], [[[[1, 4, 4, 7, 0, False, 'kinematic'], [2, 2, 4, 15, -2, False, 'kinematic'], [3, 3, 1, 6, 0, False, 'dynamic']], [[1, 2], [1, 3], [3, 1], [3, 1], [2, 1], [2, 1], [1, 3]]], [[1, 3]]], [[[[1, 3, 1, 12, -1, True, 'kinematic'], [2, 4, 4, 15, 1, False, 'dynamic'], [3, 1, 8, 6, 1, False, 'dynamic'], [4, 3, 1, 15, 0, False, 'kinematic'], [5, 3, 4, 15, 0, False, 'dynamic'], [6, 1, 1, 3, -2, True, 'kinematic']], [[5, 6], [3, 1], [2, 4], [2, 4], [5, 1], [2, 5], [1, 4], [2, 1], [6, 3]]], [[1, 2], [2, 4], [2, 5]]], [[[[1, 3, 1, 15, -1, False, 'dynamic'], [2, 4, 4, 6, 2, False, 'static'], [3, 2, 8, 15, 0, False, 'dynamic'], [4, 4, 8, 7, 2, False, 'dynamic']], [[1, 3], [2, 3], [4, 3]]], [[1, 3]]]], [[[[[1, 2, 2, 7, 1, False, 'kinematic'], [2, 4, 2, 3, -2, False, 'dynamic'], [3, 3, 1, 6, 1, False, 'kinematic'], [4, 2, 8, 3, 2, False, 'static'], [5, 4, 4, 1, 0, False, 'dynamic'], [6, 1, 4, 7, 2, False, 'kinematic']], [[5, 4], [2, 6], [1, 4], [1, 3], [3, 6], [5, 3], [1, 3], [3, 4], [4, 1]]], [[3, 5]]], [[[[1, 3, 8, 6, 1, False, 'dynamic'], [2, 2, 8, 3, 1, False, 'dynamic'], [3, 1, 1, 3, 2, False, 'dynamic'], [4, 3, 2, 3, 1, False, 'static'], [5, 2, 8, 3, 2, False, 'dynamic']], [[5, 2], [4, 5], [1, 2], [2, 1], [1, 5], [3, 1], [4, 5], [4, 3], [3, 4]]], [[1, 2], [3, 4]]], [[[[1, 4, 1, 6, 0, False, 'dynamic'], [2, 2, 1, 15, 1, False, 'dynamic'], [3, 4, 1, 1, -1, False, 'dynamic'], [4, 3, 4, 15, 0, False, 'kinematic']], [[3, 1], [1, 4], [3, 1]]], [[1, 4]]], [[[[1, 4, 2, 1, 1, False, 'static'], [2, 4, 4, 12, 2, True, 'dynamic'], [3, 3, 1, 12, 0, False, 'kinematic'], [4, 3, 4, 3, -1, False, 'dynamic'], [5, 2, 2, 12, -2, False, 'kinematic'], [6, 2, 4, 15, 2, False, 'kinematic'], [7, 1, 4, 12, 0, False, 'dynamic']], [[6, 2], [5, 6], [7, 4], [7, 3], [3, 1]]], [[2, 6]]], [[[[1, 2, 2, 15, -2, False, 'dynamic'], [2, 2, 4, 1, -1, False, 'dynamic'], [3, 2, 2, 1, -2, True, 'dynamic'], [4, 3, 4, 15, -2, False, 'kinematic'], [5, 3, 8, 6, -1, False, 'dynamic']], [[1, 4], [3, 2], [2, 1], [2, 1], [2, 4], [1, 3], [3, 5], [1, 3], [4, 2], [2, 1]]], []], [[[[1, 4, 4, 15, -1, False, 'dynamic'], [2, 2, 8, 3, 1, False, 'kinematic'], [3, 1, 1, 6, 0, False, 'static'], [4, 2, 4, 15, 0, False, 'kinematic'], [5, 4, 8, 7, 2, False, 'static'], [6, 3, 8, 15, 0, True, 'kinematic'], [7, 4, 4, 1, 1, False, 'kinematic']], [[1, 4], [2, 7], [7, 1], [6, 7], [1, 2], [1, 6], [7, 3]]], [[1, 4], [1, 6]]], [[[[1, 3, 1, 15, 0, False, 'dynamic'], [2, 1, 1, 6, -2, True, 'kinematic']], [[1, 2], [2, 1], [1, 2], [2, 1], [1, 2], [2, 1], [2, 1]]], []], [[[[1, 2, 4, 15, 1, False, 'kinematic'], [2, 1, 4, 6, -1, False, 'kinematic'], [3, 3, 4, 3, 2, True, 'kinematic'], [4, 4, 1, 7, 1, False, 'static']], [[1, 3], [1, 2], [2, 4], [1, 2], [4, 1], [1, 3]]], []]], [[[[[1, 3, 2, 3, -2, False, 'static'], [2, 4, 1, 12, 0, True, 'dynamic'], [3, 4, 4, 12, 0, False, 'static'], [4, 1, 2, 3, -1, False, 'dynamic'], [5, 2, 4, 1, -2, False, 'dynamic'], [6, 2, 4, 12, 2, True, 'dynamic'], [7, 4, 4, 1, -2, False, 'kinematic']], [[3, 2], [2, 3], [3, 2], [4, 5], [2, 5]]], [[2, 5]]], [[[[1, 1, 4, 15, 1, True, 'dynamic'], [2, 3, 2, 7, -2, False, 'kinematic'], [3, 4, 8, 15, 0, False, 'static'], [4, 2, 2, 12, 1, False, 'dynamic']], [[2, 3], [3, 4], [2, 1], [4, 2], [4, 1], [1, 4], [3, 4], [3, 4], [2, 1]]], [[1, 2], [1, 4], [3, 4]]], [[[[1, 3, 8, 15, -2, False, 'kinematic'], [2, 3, 2, 7, -2, False, 'kinematic'], [3, 3, 2, 15, 2, True, 'static'], [4, 2, 2, 3, -2, False, 'dynamic'], [5, 1, 1, 6, -1, False, 'dynamic'], [6, 4, 2, 3, 0, False, 'static']], [[2, 4], [6, 5], [5, 6]]], [[5, 6]]], [[[[1, 2, 1, 7, 0, False, 'kinematic'], [2, 2, 4, 7, 0, False, 'dynamic']], [[1, 2], [2, 1], [1, 2]]], []], [[[[1, 1, 2, 7, 0, False, 'dynamic'], [2, 4, 1, 1, 0, False, 'dynamic'], [3, 2, 4, 6, -2, False, 'static']], [[1, 2], [1, 3], [1, 2], [2, 3], [3, 1]]], [[1, 3]]], [[[[1, 2, 8, 1, 1, False, 'kinematic'], [2, 1, 1, 7, 2, False, 'static'], [3, 3, 2, 15, 2, True, 'kinematic'], [4, 3, 4, 7, -1, False, 'kinematic'], [5, 3, 4, 6, 1, False, 'dynamic'], [6, 1, 4, 15, 0, False, 'dynamic']], [[4, 5], [3, 6], [4, 6], [4, 1], [5, 3], [1, 3]]], [[3, 6], [4, 6]]], [[[[1, 2, 2, 1, 0, False, 'dynamic'], [2, 4, 2, 12, 0, False, 'dynamic'], [3, 4, 1, 15, 1, False, 'static'], [4, 2, 8, 12, 0, False, 'dynamic'], [5, 4, 2, 6, 2, False, 'dynamic']], [[5, 3], [3, 1], [3, 1], [2, 3], [3, 4], [1, 2], [1, 5], [5, 4]]], [[1, 3]]], [[[[1, 3, 1, 7, -1, False, 'dynamic'], [2, 1, 8, 12, 0, True, 'kinematic']], [[1, 2], [2, 1], [1, 2], [1, 2], [2, 1], [2, 1], [2, 1], [2, 1], [1, 2]]], []]], [[[[[1, 2, 1, 7, -1, False, 'dynamic'], [2, 2, 2, 6, 0, False, 'dynamic'], [3, 2, 1, 6, 2, False, 'kinematic'], [4, 2, 1, 6, 0, False, 'dynamic'], [5, 4, 4, 7, 1, True, 'static'], [6, 3, 2, 1, 2, False, 'static']], [[6, 4], [1, 4], [6, 5], [4, 5]]], [[4, 5], [4, 6]]], [[[[1, 1, 4, 12, 0, False, 'static'], [2, 3, 2, 12, 2, True, 'dynamic'], [3, 3, 1, 1, -1, True, 'dynamic'], [4, 4, 1, 15, 2, False, 'dynamic'], [5, 1, 4, 15, 0, False, 'static']], [[1, 3], [2, 4], [5, 3], [4, 1], [5, 2]]], [[2, 4], [2, 5]]], [[[[1, 3, 4, 15, 0, False, 'dynamic'], [2, 1, 2, 15, 0, False, 'dynamic'], [3, 3, 2, 3, -2, False, 'dynamic'], [4, 4, 4, 6, -1, False, 'kinematic'], [5, 3, 2, 15, 0, False, 'kinematic']], [[3, 2], [4, 3], [2, 4], [4, 2], [4, 1], [2, 4], [2, 5], [5, 3]]], [[1, 4], [2, 3], [2, 4], [2, 5]]], [[[[1, 1, 1, 15, -1, True, 'kinematic'], [2, 1, 8, 3, 1, False, 'kinematic']], [[1, 2], [2, 1], [2, 1]]], []], [[[[1, 1, 8, 6, -2, True, 'dynamic'], [2, 3, 2, 7, 0, False, 'kinematic'], [3, 1, 2, 15, -2, False, 'dynamic'], [4, 1, 1, 15, 0, False, 'kinematic']], [[2, 3], [4, 2], [4, 3], [1, 4], [2, 3], [2, 1], [1, 4], [4, 2], [2, 1]]], [[2, 3]]], [[[[1, 2, 8, 3, 2, False, 'kinematic'], [2, 2, 1, 1, -2, False, 'dynamic'], [3, 3, 2, 15, 0, True, 'dynamic'], [4, 1, 2, 3, 0, False, 'dynamic'], [5, 2, 2, 15, 1, False, 'kinematic'], [6, 4, 8, 3, 0, False, 'kinematic'], [7, 2, 1, 12, -1, False, 'dynamic'], [8, 4, 8, 1, 1, False, 'kinematic'], [9, 1, 2, 6, -1, False, 'dynamic']], [[3, 2], [6, 3], [5, 6], [1, 2], [6, 9], [6, 7]]], [[3, 6], [6, 7]]], [[[[1, 1, 8, 15, 1, False, 'dynamic'], [2, 1, 4, 6, -1, False, 'kinematic'], [3, 2, 2, 15, 2, False, 'static'], [4, 3, 1, 15, -1, False, 'dynamic'], [5, 3, 2, 7, 0, False, 'kinematic'], [6, 4, 4, 12, 1, False, 'kinematic']], [[2, 4], [1, 2], [3, 2], [5, 3], [6, 3], [4, 3], [5, 4], [4, 5], [1, 4], [1, 4]]], [[1, 4], [3, 4]]], [[[[1, 2, 1, 6, 0, False, 'dynamic'], [2, 4, 2, 3, -1, True, 'dynamic'], [3, 3, 1, 3, 0, False, 'static'], [4, 4, 8, 6, 2, False, 'kinematic'], [5, 1, 2, 6, -1, False, 'kinematic'], [6, 1, 1, 12, -1, False, 'dynamic'], [7, 3, 8, 3, -1, True, 'dynamic']], [[5, 7], [5, 2], [5, 4], [7, 2]]], []]], [[[[[1, 3, 1, 7, 1, False, 'static'], [2, 4, 2, 1, -1, True, 'kinematic'], [3, 1, 1, 12, 0, False, 'kinematic'], [4, 4, 4, 15, -2, True, 'dynamic'], [5, 4, 2, 7, 0, False, 'kinematic']], [[3, 1], [3, 2], [5, 3], [2, 3], [2, 3], [1, 3], [1, 3], [1, 3], [4, 5], [4, 2]]], []], [[[[1, 2, 1, 12, 0, True, 'dynamic'], [2, 1, 8, 15, 0, False, 'dynamic'], [3, 1, 1, 7, -2, False, 'kinematic'], [4, 2, 4, 15, -1, True, 'dynamic']], [[4, 3], [3, 2], [2, 1], [4, 2], [3, 1]]], [[1, 2], [2, 4], [3, 4]]], [[[[1, 3, 2, 6, 0, False, 'static'], [2, 2, 1, 15, 0, True, 'kinematic']], [[2, 1], [2, 1], [2, 1], [2, 1], [1, 2], [2, 1], [2, 1]]], []], [[[[1, 1, 4, 15, 1, True, 'dynamic'], [2, 4, 8, 15, 1, False, 'static'], [3, 4, 2, 15, 0, False, 'dynamic'], [4, 2, 1, 7, 0, False, 'static']], [[1, 2], [2, 3], [2, 4], [2, 3], [2, 3], [3, 1], [2, 3], [1, 4], [3, 2], [2, 3]]], [[1, 2], [1, 3], [1, 4]]], [[[[1, 2, 8, 1, 0, False, 'dynamic'], [2, 1, 8, 3, 2, False, 'static'], [3, 3, 2, 3, 2, False, 'dynamic'], [4, 2, 4, 6, -2, False, 'kinematic'], [5, 2, 4, 7, 1, False, 'kinematic'], [6, 4, 8, 15, -1, False, 'dynamic']], [[3, 5], [1, 5], [6, 1], [4, 2], [3, 2], [4, 1], [3, 1]]], [[2, 3]]], [[[[1, 3, 2, 15, 1, False, 'static'], [2, 2, 1, 15, -1, False, 'static'], [3, 4, 8, 15, -2, False, 'dynamic'], [4, 4, 1, 3, 0, False, 'dynamic'], [5, 1, 4, 3, 0, False, 'kinematic'], [6, 4, 4, 7, 2, False, 'dynamic'], [7, 4, 8, 15, 1, True, 'kinematic'], [8, 2, 1, 3, -2, False, 'dynamic'], [9, 2, 4, 1, -1, False, 'static'], [10, 1, 8, 15, 1, False, 'static']], [[8, 2], [10, 9], [5, 3], [2, 4], [6, 5], [3, 7], [7, 9], [6, 5], [10, 5]]], [[2, 4]]], [[[[1, 3, 1, 15, 1, False, 'dynamic'], [2, 4, 8, 6, 0, False, 'static'], [3, 3, 2, 6, 2, True, 'kinematic'], [4, 4, 1, 1, 0, True, 'kinematic'], [5, 1, 2, 15, 0, False, 'dynamic'], [6, 1, 2, 15, 0, False, 'kinematic'], [7, 2, 4, 3, 0, False, 'static']], [[1, 7], [3, 1], [3, 1], [2, 4], [6, 5], [1, 5], [1, 3]]], [[1, 5], [1, 7]]], [[[[1, 1, 1, 12, 0, True, 'static'], [2, 3, 1, 6, 0, False, 'dynamic'], [3, 3, 2, 12, 0, False, 'static'], [4, 1, 8, 7, 0, False, 'dynamic'], [5, 1, 4, 12, -2, True, 'kinematic'], [6, 4, 8, 7, 1, False, 'kinematic'], [7, 2, 4, 6, 2, False, 'dynamic'], [8, 4, 4, 15, 2, False, 'dynamic'], [9, 2, 8, 6, -2, False, 'kinematic'], [10, 2, 8, 1, 0, True, 'static']], [[10, 8], [2, 3], [7, 3]]], [[3, 7]]]]]
for i, (args, expected) in enumerate(fixtures[N-1]):
check("case %d" % i, solve(*args), expected)
print(json.dumps({"observations": observations, "passed": all(x["passed"] for x in observations)}, ensure_ascii=False))
raise SystemExit(0 if all(x["passed"] for x in observations) else 1)
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| case 0 | [[5, 1]] | [[1, 5]] | Failed |
| case 1 | [] | [] | Passed |
| case 2 | [] | [] | Passed |
| case 3 | [[1, 2]] | [[1, 2]] | Passed |
| case 4 | [[1, 2], [2, 1], [2, 3]] | [[1, 2], [2, 3]] | Failed |
| case 5 | [[1, 3], [3, 1]] | [[1, 3]] | Failed |
| case 6 | [[2, 1], [2, 4], [2, 5]] | [[1, 2], [2, 4], [2, 5]] | Failed |
| case 7 | [[1, 3]] | [[1, 3]] | Passed |
SHA-256 / b4c1a92bca7b0ee815153489ffd5b4537081d4ba64104c28d2a750a107307ad9
2 / The unsuccessful fix
Exit 1"""Failure Map reference implementation. Python standard library only."""
import json
import math
N = 1
observations = []
def solve(fixtures, candidates):
fx = {f[0]: f for f in fixtures}
out = set()
for a, b in candidates:
fa, fb = fx[a], fx[b]
if fa[1] == fb[1]:
continue
if fa[6] != 'dynamic' and fb[6] != 'dynamic':
continue
ga, gb = fa[4], fb[4]
if ga == gb and ga != 0:
ok = ga > 0
else:
ok = (fa[2] & fb[3]) != 0 and (fb[2] & fa[3]) != 0
if not ok:
continue
if fa[5] and fb[5]:
continue
out.add((b, a))
return [list(p) for p in sorted(out)]
def check(label, actual, expected):
observations.append({"check": label, "actual": actual, "expected": expected, "passed": actual == expected})
fixtures = [[[[[[1, 4, 8, 3, 0, False, 'dynamic'], [2, 4, 8, 12, 1, True, 'static'], [3, 4, 4, 15, -2, True, 'kinematic'], [4, 3, 1, 7, 1, False, 'dynamic'], [5, 2, 1, 12, 2, False, 'kinematic']], [[5, 1], [2, 5], [5, 4], [4, 5]]], [[1, 5]]], [[[[1, 2, 4, 12, 0, True, 'static'], [2, 1, 2, 6, 1, True, 'dynamic'], [3, 4, 4, 15, 0, True, 'static'], [4, 2, 8, 15, 0, False, 'kinematic'], [5, 2, 2, 3, 0, False, 'kinematic'], [6, 1, 8, 15, -1, False, 'dynamic']], [[2, 1], [2, 3], [2, 4], [4, 1], [1, 4], [3, 1]]], []], [[[[1, 4, 4, 6, 0, False, 'static'], [2, 2, 1, 1, 0, False, 'dynamic'], [3, 1, 8, 12, 1, False, 'dynamic']], [[3, 2], [1, 3], [2, 3], [1, 3], [2, 3]]], []], [[[[1, 2, 2, 12, 1, False, 'dynamic'], [2, 1, 4, 3, 2, False, 'dynamic'], [3, 4, 8, 15, 0, False, 'dynamic']], [[1, 2], [1, 2], [3, 2], [2, 3], [3, 2], [3, 2]]], [[1, 2]]], [[[[1, 4, 2, 12, 0, False, 'dynamic'], [2, 3, 8, 15, 0, False, 'kinematic'], [3, 1, 2, 12, 2, True, 'dynamic'], [4, 2, 2, 15, -1, True, 'kinematic'], [5, 3, 1, 7, -1, False, 'static']], [[4, 1], [1, 2], [1, 2], [1, 2], [4, 3], [2, 1], [3, 4], [4, 5], [5, 3], [2, 3]]], [[1, 2], [2, 3]]], [[[[1, 4, 4, 7, 0, False, 'kinematic'], [2, 2, 4, 15, -2, False, 'kinematic'], [3, 3, 1, 6, 0, False, 'dynamic']], [[1, 2], [1, 3], [3, 1], [3, 1], [2, 1], [2, 1], [1, 3]]], [[1, 3]]], [[[[1, 3, 1, 12, -1, True, 'kinematic'], [2, 4, 4, 15, 1, False, 'dynamic'], [3, 1, 8, 6, 1, False, 'dynamic'], [4, 3, 1, 15, 0, False, 'kinematic'], [5, 3, 4, 15, 0, False, 'dynamic'], [6, 1, 1, 3, -2, True, 'kinematic']], [[5, 6], [3, 1], [2, 4], [2, 4], [5, 1], [2, 5], [1, 4], [2, 1], [6, 3]]], [[1, 2], [2, 4], [2, 5]]], [[[[1, 3, 1, 15, -1, False, 'dynamic'], [2, 4, 4, 6, 2, False, 'static'], [3, 2, 8, 15, 0, False, 'dynamic'], [4, 4, 8, 7, 2, False, 'dynamic']], [[1, 3], [2, 3], [4, 3]]], [[1, 3]]]], [[[[[1, 2, 2, 7, 1, False, 'kinematic'], [2, 4, 2, 3, -2, False, 'dynamic'], [3, 3, 1, 6, 1, False, 'kinematic'], [4, 2, 8, 3, 2, False, 'static'], [5, 4, 4, 1, 0, False, 'dynamic'], [6, 1, 4, 7, 2, False, 'kinematic']], [[5, 4], [2, 6], [1, 4], [1, 3], [3, 6], [5, 3], [1, 3], [3, 4], [4, 1]]], [[3, 5]]], [[[[1, 3, 8, 6, 1, False, 'dynamic'], [2, 2, 8, 3, 1, False, 'dynamic'], [3, 1, 1, 3, 2, False, 'dynamic'], [4, 3, 2, 3, 1, False, 'static'], [5, 2, 8, 3, 2, False, 'dynamic']], [[5, 2], [4, 5], [1, 2], [2, 1], [1, 5], [3, 1], [4, 5], [4, 3], [3, 4]]], [[1, 2], [3, 4]]], [[[[1, 4, 1, 6, 0, False, 'dynamic'], [2, 2, 1, 15, 1, False, 'dynamic'], [3, 4, 1, 1, -1, False, 'dynamic'], [4, 3, 4, 15, 0, False, 'kinematic']], [[3, 1], [1, 4], [3, 1]]], [[1, 4]]], [[[[1, 4, 2, 1, 1, False, 'static'], [2, 4, 4, 12, 2, True, 'dynamic'], [3, 3, 1, 12, 0, False, 'kinematic'], [4, 3, 4, 3, -1, False, 'dynamic'], [5, 2, 2, 12, -2, False, 'kinematic'], [6, 2, 4, 15, 2, False, 'kinematic'], [7, 1, 4, 12, 0, False, 'dynamic']], [[6, 2], [5, 6], [7, 4], [7, 3], [3, 1]]], [[2, 6]]], [[[[1, 2, 2, 15, -2, False, 'dynamic'], [2, 2, 4, 1, -1, False, 'dynamic'], [3, 2, 2, 1, -2, True, 'dynamic'], [4, 3, 4, 15, -2, False, 'kinematic'], [5, 3, 8, 6, -1, False, 'dynamic']], [[1, 4], [3, 2], [2, 1], [2, 1], [2, 4], [1, 3], [3, 5], [1, 3], [4, 2], [2, 1]]], []], [[[[1, 4, 4, 15, -1, False, 'dynamic'], [2, 2, 8, 3, 1, False, 'kinematic'], [3, 1, 1, 6, 0, False, 'static'], [4, 2, 4, 15, 0, False, 'kinematic'], [5, 4, 8, 7, 2, False, 'static'], [6, 3, 8, 15, 0, True, 'kinematic'], [7, 4, 4, 1, 1, False, 'kinematic']], [[1, 4], [2, 7], [7, 1], [6, 7], [1, 2], [1, 6], [7, 3]]], [[1, 4], [1, 6]]], [[[[1, 3, 1, 15, 0, False, 'dynamic'], [2, 1, 1, 6, -2, True, 'kinematic']], [[1, 2], [2, 1], [1, 2], [2, 1], [1, 2], [2, 1], [2, 1]]], []], [[[[1, 2, 4, 15, 1, False, 'kinematic'], [2, 1, 4, 6, -1, False, 'kinematic'], [3, 3, 4, 3, 2, True, 'kinematic'], [4, 4, 1, 7, 1, False, 'static']], [[1, 3], [1, 2], [2, 4], [1, 2], [4, 1], [1, 3]]], []]], [[[[[1, 3, 2, 3, -2, False, 'static'], [2, 4, 1, 12, 0, True, 'dynamic'], [3, 4, 4, 12, 0, False, 'static'], [4, 1, 2, 3, -1, False, 'dynamic'], [5, 2, 4, 1, -2, False, 'dynamic'], [6, 2, 4, 12, 2, True, 'dynamic'], [7, 4, 4, 1, -2, False, 'kinematic']], [[3, 2], [2, 3], [3, 2], [4, 5], [2, 5]]], [[2, 5]]], [[[[1, 1, 4, 15, 1, True, 'dynamic'], [2, 3, 2, 7, -2, False, 'kinematic'], [3, 4, 8, 15, 0, False, 'static'], [4, 2, 2, 12, 1, False, 'dynamic']], [[2, 3], [3, 4], [2, 1], [4, 2], [4, 1], [1, 4], [3, 4], [3, 4], [2, 1]]], [[1, 2], [1, 4], [3, 4]]], [[[[1, 3, 8, 15, -2, False, 'kinematic'], [2, 3, 2, 7, -2, False, 'kinematic'], [3, 3, 2, 15, 2, True, 'static'], [4, 2, 2, 3, -2, False, 'dynamic'], [5, 1, 1, 6, -1, False, 'dynamic'], [6, 4, 2, 3, 0, False, 'static']], [[2, 4], [6, 5], [5, 6]]], [[5, 6]]], [[[[1, 2, 1, 7, 0, False, 'kinematic'], [2, 2, 4, 7, 0, False, 'dynamic']], [[1, 2], [2, 1], [1, 2]]], []], [[[[1, 1, 2, 7, 0, False, 'dynamic'], [2, 4, 1, 1, 0, False, 'dynamic'], [3, 2, 4, 6, -2, False, 'static']], [[1, 2], [1, 3], [1, 2], [2, 3], [3, 1]]], [[1, 3]]], [[[[1, 2, 8, 1, 1, False, 'kinematic'], [2, 1, 1, 7, 2, False, 'static'], [3, 3, 2, 15, 2, True, 'kinematic'], [4, 3, 4, 7, -1, False, 'kinematic'], [5, 3, 4, 6, 1, False, 'dynamic'], [6, 1, 4, 15, 0, False, 'dynamic']], [[4, 5], [3, 6], [4, 6], [4, 1], [5, 3], [1, 3]]], [[3, 6], [4, 6]]], [[[[1, 2, 2, 1, 0, False, 'dynamic'], [2, 4, 2, 12, 0, False, 'dynamic'], [3, 4, 1, 15, 1, False, 'static'], [4, 2, 8, 12, 0, False, 'dynamic'], [5, 4, 2, 6, 2, False, 'dynamic']], [[5, 3], [3, 1], [3, 1], [2, 3], [3, 4], [1, 2], [1, 5], [5, 4]]], [[1, 3]]], [[[[1, 3, 1, 7, -1, False, 'dynamic'], [2, 1, 8, 12, 0, True, 'kinematic']], [[1, 2], [2, 1], [1, 2], [1, 2], [2, 1], [2, 1], [2, 1], [2, 1], [1, 2]]], []]], [[[[[1, 2, 1, 7, -1, False, 'dynamic'], [2, 2, 2, 6, 0, False, 'dynamic'], [3, 2, 1, 6, 2, False, 'kinematic'], [4, 2, 1, 6, 0, False, 'dynamic'], [5, 4, 4, 7, 1, True, 'static'], [6, 3, 2, 1, 2, False, 'static']], [[6, 4], [1, 4], [6, 5], [4, 5]]], [[4, 5], [4, 6]]], [[[[1, 1, 4, 12, 0, False, 'static'], [2, 3, 2, 12, 2, True, 'dynamic'], [3, 3, 1, 1, -1, True, 'dynamic'], [4, 4, 1, 15, 2, False, 'dynamic'], [5, 1, 4, 15, 0, False, 'static']], [[1, 3], [2, 4], [5, 3], [4, 1], [5, 2]]], [[2, 4], [2, 5]]], [[[[1, 3, 4, 15, 0, False, 'dynamic'], [2, 1, 2, 15, 0, False, 'dynamic'], [3, 3, 2, 3, -2, False, 'dynamic'], [4, 4, 4, 6, -1, False, 'kinematic'], [5, 3, 2, 15, 0, False, 'kinematic']], [[3, 2], [4, 3], [2, 4], [4, 2], [4, 1], [2, 4], [2, 5], [5, 3]]], [[1, 4], [2, 3], [2, 4], [2, 5]]], [[[[1, 1, 1, 15, -1, True, 'kinematic'], [2, 1, 8, 3, 1, False, 'kinematic']], [[1, 2], [2, 1], [2, 1]]], []], [[[[1, 1, 8, 6, -2, True, 'dynamic'], [2, 3, 2, 7, 0, False, 'kinematic'], [3, 1, 2, 15, -2, False, 'dynamic'], [4, 1, 1, 15, 0, False, 'kinematic']], [[2, 3], [4, 2], [4, 3], [1, 4], [2, 3], [2, 1], [1, 4], [4, 2], [2, 1]]], [[2, 3]]], [[[[1, 2, 8, 3, 2, False, 'kinematic'], [2, 2, 1, 1, -2, False, 'dynamic'], [3, 3, 2, 15, 0, True, 'dynamic'], [4, 1, 2, 3, 0, False, 'dynamic'], [5, 2, 2, 15, 1, False, 'kinematic'], [6, 4, 8, 3, 0, False, 'kinematic'], [7, 2, 1, 12, -1, False, 'dynamic'], [8, 4, 8, 1, 1, False, 'kinematic'], [9, 1, 2, 6, -1, False, 'dynamic']], [[3, 2], [6, 3], [5, 6], [1, 2], [6, 9], [6, 7]]], [[3, 6], [6, 7]]], [[[[1, 1, 8, 15, 1, False, 'dynamic'], [2, 1, 4, 6, -1, False, 'kinematic'], [3, 2, 2, 15, 2, False, 'static'], [4, 3, 1, 15, -1, False, 'dynamic'], [5, 3, 2, 7, 0, False, 'kinematic'], [6, 4, 4, 12, 1, False, 'kinematic']], [[2, 4], [1, 2], [3, 2], [5, 3], [6, 3], [4, 3], [5, 4], [4, 5], [1, 4], [1, 4]]], [[1, 4], [3, 4]]], [[[[1, 2, 1, 6, 0, False, 'dynamic'], [2, 4, 2, 3, -1, True, 'dynamic'], [3, 3, 1, 3, 0, False, 'static'], [4, 4, 8, 6, 2, False, 'kinematic'], [5, 1, 2, 6, -1, False, 'kinematic'], [6, 1, 1, 12, -1, False, 'dynamic'], [7, 3, 8, 3, -1, True, 'dynamic']], [[5, 7], [5, 2], [5, 4], [7, 2]]], []]], [[[[[1, 3, 1, 7, 1, False, 'static'], [2, 4, 2, 1, -1, True, 'kinematic'], [3, 1, 1, 12, 0, False, 'kinematic'], [4, 4, 4, 15, -2, True, 'dynamic'], [5, 4, 2, 7, 0, False, 'kinematic']], [[3, 1], [3, 2], [5, 3], [2, 3], [2, 3], [1, 3], [1, 3], [1, 3], [4, 5], [4, 2]]], []], [[[[1, 2, 1, 12, 0, True, 'dynamic'], [2, 1, 8, 15, 0, False, 'dynamic'], [3, 1, 1, 7, -2, False, 'kinematic'], [4, 2, 4, 15, -1, True, 'dynamic']], [[4, 3], [3, 2], [2, 1], [4, 2], [3, 1]]], [[1, 2], [2, 4], [3, 4]]], [[[[1, 3, 2, 6, 0, False, 'static'], [2, 2, 1, 15, 0, True, 'kinematic']], [[2, 1], [2, 1], [2, 1], [2, 1], [1, 2], [2, 1], [2, 1]]], []], [[[[1, 1, 4, 15, 1, True, 'dynamic'], [2, 4, 8, 15, 1, False, 'static'], [3, 4, 2, 15, 0, False, 'dynamic'], [4, 2, 1, 7, 0, False, 'static']], [[1, 2], [2, 3], [2, 4], [2, 3], [2, 3], [3, 1], [2, 3], [1, 4], [3, 2], [2, 3]]], [[1, 2], [1, 3], [1, 4]]], [[[[1, 2, 8, 1, 0, False, 'dynamic'], [2, 1, 8, 3, 2, False, 'static'], [3, 3, 2, 3, 2, False, 'dynamic'], [4, 2, 4, 6, -2, False, 'kinematic'], [5, 2, 4, 7, 1, False, 'kinematic'], [6, 4, 8, 15, -1, False, 'dynamic']], [[3, 5], [1, 5], [6, 1], [4, 2], [3, 2], [4, 1], [3, 1]]], [[2, 3]]], [[[[1, 3, 2, 15, 1, False, 'static'], [2, 2, 1, 15, -1, False, 'static'], [3, 4, 8, 15, -2, False, 'dynamic'], [4, 4, 1, 3, 0, False, 'dynamic'], [5, 1, 4, 3, 0, False, 'kinematic'], [6, 4, 4, 7, 2, False, 'dynamic'], [7, 4, 8, 15, 1, True, 'kinematic'], [8, 2, 1, 3, -2, False, 'dynamic'], [9, 2, 4, 1, -1, False, 'static'], [10, 1, 8, 15, 1, False, 'static']], [[8, 2], [10, 9], [5, 3], [2, 4], [6, 5], [3, 7], [7, 9], [6, 5], [10, 5]]], [[2, 4]]], [[[[1, 3, 1, 15, 1, False, 'dynamic'], [2, 4, 8, 6, 0, False, 'static'], [3, 3, 2, 6, 2, True, 'kinematic'], [4, 4, 1, 1, 0, True, 'kinematic'], [5, 1, 2, 15, 0, False, 'dynamic'], [6, 1, 2, 15, 0, False, 'kinematic'], [7, 2, 4, 3, 0, False, 'static']], [[1, 7], [3, 1], [3, 1], [2, 4], [6, 5], [1, 5], [1, 3]]], [[1, 5], [1, 7]]], [[[[1, 1, 1, 12, 0, True, 'static'], [2, 3, 1, 6, 0, False, 'dynamic'], [3, 3, 2, 12, 0, False, 'static'], [4, 1, 8, 7, 0, False, 'dynamic'], [5, 1, 4, 12, -2, True, 'kinematic'], [6, 4, 8, 7, 1, False, 'kinematic'], [7, 2, 4, 6, 2, False, 'dynamic'], [8, 4, 4, 15, 2, False, 'dynamic'], [9, 2, 8, 6, -2, False, 'kinematic'], [10, 2, 8, 1, 0, True, 'static']], [[10, 8], [2, 3], [7, 3]]], [[3, 7]]]]]
for i, (args, expected) in enumerate(fixtures[N-1]):
check("case %d" % i, solve(*args), expected)
print(json.dumps({"observations": observations, "passed": all(x["passed"] for x in observations)}, ensure_ascii=False))
raise SystemExit(0 if all(x["passed"] for x in observations) else 1)
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| case 0 | [[1, 5]] | [[1, 5]] | Passed |
| case 1 | [] | [] | Passed |
| case 2 | [] | [] | Passed |
| case 3 | [[2, 1]] | [[1, 2]] | Failed |
| case 4 | [[1, 2], [2, 1], [3, 2]] | [[1, 2], [2, 3]] | Failed |
| case 5 | [[1, 3], [3, 1]] | [[1, 3]] | Failed |
| case 6 | [[1, 2], [4, 2], [5, 2]] | [[1, 2], [2, 4], [2, 5]] | Failed |
| case 7 | [[3, 1]] | [[1, 3]] | Failed |
SHA-256 / b3483894414e0a8a828f9a04645d1558fdcc19af089ac9942254c863abbd9d42
HELD IN THE MEMBER ARCHIVE
The verified repair and its recorded checks are member-only.
This mechanism has 8 recorded checks per implementation. The open-access tier publishes the failure and the unsuccessful fix; the repaired source that passes every check, and the observations that prove it, are available to members.
Every case sharing this mechanism uses the same contract and the same repair, so this one record is held back for all of them.
Member access is invitation-based. Sign in with your invited account to inspect the repair.
Sign in to the archive ↗Verification & scope
A deterministic bounded teaching model with stipulated toy conventions; not a production physics engine or spatial index. This reproducer isolates one failure mechanism. Results cover the supplied fixtures. Variants within a family share a test contract and should remain grouped when constructing evaluation splits. Related mechanisms with a shared evaluation_group must also remain together; these controlled models are not independent production incidents.
Observations recorded using Python 3.12.14 at 2026-09-29T14:50:59.677485+00:00.
Case digest / e5891d0521e852470a381258bbe182c9f793673df74d4e01720cf62174b12d55