FAILURE MAP
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FA-87506 / Collision detection broadphase / Open access

Category-mask test is checked in one direction only · case 01

A fixture that masks out another still collides with it.

Verified by executionVariant 1 · 8 checks per implementationDownload source bundle ↓JSON ↗

ROOT CAUSE

Only catA & maskB is tested.

VERIFIED REPAIR

Both directions must pass.

Unsuccessful approach: Using or accepts pairs either side rejects.

Case contract

solve(fixtures, candidates): fixture [id, body, category bits, mask bits, group, sensor, body type]. A candidate [a,b] is accepted unless: same body; neither body is dynamic; both are sensors. Group rule: equal nonzero groups override masks (positive always collide, negative never); otherwise require (catA & maskB) and (catB & maskA). Return sorted unique [min,max] accepted pairs.

Why this case matters

Broadphase stages decide which object pairs ever reach narrowphase; a wrong boundary, ordering or bookkeeping rule silently drops real contacts or floods the solver with false candidates.

1 / The failure

Exit 1
"""Failure Map reference implementation. Python standard library only."""
import json
import math
N = 1
observations = []
def solve(fixtures, candidates):
    fx = {f[0]: f for f in fixtures}
    out = set()
    for a, b in candidates:
        fa, fb = fx[a], fx[b]
        if fa[1] == fb[1]:
            continue
        if fa[6] != 'dynamic' and fb[6] != 'dynamic':
            continue
        ga, gb = fa[4], fb[4]
        if ga == gb and ga != 0:
            ok = ga > 0
        else:
            ok = (fa[2] & fb[3]) != 0
        if not ok:
            continue
        if fa[5] and fb[5]:
            continue
        out.add((min(a, b), max(a, b)))
    return [list(p) for p in sorted(out)]
def check(label, actual, expected):
    observations.append({"check": label, "actual": actual, "expected": expected, "passed": actual == expected})
fixtures = [[[[[[1, 4, 2, 15, 2, False, 'kinematic'], [2, 4, 1, 3, 1, False, 'kinematic'], [3, 1, 1, 15, -1, False, 'kinematic'], [4, 2, 1, 1, 0, False, 'dynamic']], [[3, 1], [3, 4], [1, 3], [3, 2], [4, 3]]], [[3, 4]]], [[[[1, 2, 1, 6, -1, False, 'kinematic'], [2, 1, 1, 15, 1, False, 'dynamic'], [3, 2, 2, 15, 2, False, 'dynamic'], [4, 4, 2, 6, 0, False, 'dynamic'], [5, 4, 1, 15, 0, False, 'dynamic'], [6, 4, 1, 15, 0, False, 'kinematic']], [[4, 6], [3, 5], [5, 3], [6, 5], [5, 1]]], [[3, 5]]], [[[[1, 1, 8, 3, 0, False, 'static'], [2, 2, 2, 15, -1, False, 'kinematic'], [3, 1, 8, 12, -2, False, 'dynamic'], [4, 2, 4, 6, 0, False, 'kinematic']], [[2, 1], [4, 1], [4, 2], [1, 3], [3, 2], [1, 3], [3, 1], [4, 1], [1, 4], [2, 4]]], []], [[[[1, 3, 8, 15, 1, False, 'static'], [2, 4, 2, 6, 0, False, 'dynamic'], [3, 1, 8, 15, -1, False, 'dynamic'], [4, 4, 8, 12, -1, True, 'dynamic']], [[4, 3], [2, 1], [4, 2], [4, 2], [1, 4], [2, 4], [3, 2], [2, 1], [4, 2], [4, 1]]], [[1, 4]]], [[[[1, 3, 4, 15, 0, False, 'static'], [2, 3, 1, 7, -1, False, 'static'], [3, 1, 1, 6, 1, False, 'dynamic'], [4, 1, 1, 7, 1, False, 'static']], [[4, 2], [4, 2], [4, 1]]], []], [[[[1, 1, 8, 12, -1, False, 'static'], [2, 4, 4, 3, 0, False, 'kinematic'], [3, 2, 8, 6, 0, False, 'dynamic'], [4, 2, 4, 1, 1, False, 'static'], [5, 1, 4, 7, 2, False, 'dynamic']], [[4, 5], [5, 1], [4, 3], [3, 1], [1, 3], [5, 4]]], []], [[[[1, 4, 2, 15, 0, False, 'dynamic'], [2, 3, 2, 15, 2, False, 'kinematic'], [3, 3, 8, 3, 2, False, 'kinematic'], [4, 3, 4, 1, 0, False, 'dynamic']], [[4, 3], [2, 3], [3, 1], [1, 4], [3, 4], [2, 1], [3, 2], [4, 2], [3, 4]]], [[1, 2], [1, 3]]], [[[[1, 2, 2, 1, -1, False, 'dynamic'], [2, 1, 2, 6, -1, False, 'dynamic']], [[2, 1], [1, 2], [2, 1], [1, 2]]], []]], [[[[[1, 1, 1, 12, 1, True, 'dynamic'], [2, 4, 1, 15, 0, False, 'dynamic'], [3, 2, 8, 15, 1, False, 'kinematic'], [4, 4, 4, 15, 1, True, 'static'], [5, 1, 8, 15, 1, True, 'dynamic']], [[5, 4], [1, 5], [1, 5]]], []], [[[[1, 2, 8, 15, -2, True, 'dynamic'], [2, 2, 1, 15, -2, True, 'static'], [3, 3, 8, 15, 0, True, 'kinematic'], [4, 3, 1, 6, -2, True, 'dynamic']], [[2, 3], [3, 2], [1, 4], [1, 2], [2, 3], [4, 1]]], []], [[[[1, 1, 2, 7, -1, False, 'dynamic'], [2, 3, 8, 15, -2, True, 'dynamic'], [3, 2, 4, 15, 0, False, 'dynamic']], [[1, 2], [3, 2], [3, 1], [2, 1], [1, 3], [3, 2]]], [[1, 3], [2, 3]]], [[[[1, 4, 8, 1, -2, False, 'static'], [2, 1, 2, 15, 1, False, 'kinematic'], [3, 3, 4, 6, 2, False, 'kinematic'], [4, 4, 2, 1, 2, False, 'dynamic'], [5, 3, 1, 12, 2, False, 'dynamic'], [6, 1, 4, 15, 0, False, 'kinematic']], [[1, 4], [2, 5], [6, 4], [4, 6]]], []], [[[[1, 1, 8, 3, -1, False, 'dynamic'], [2, 3, 2, 1, -2, False, 'dynamic'], [3, 1, 8, 6, -2, False, 'kinematic'], [4, 2, 2, 7, -2, False, 'static'], [5, 2, 2, 6, 0, True, 'static'], [6, 4, 2, 15, 0, False, 'dynamic'], [7, 1, 1, 12, 1, False, 'dynamic']], [[5, 7], [4, 6], [2, 7], [5, 4], [5, 4], [2, 1], [7, 4], [3, 7]]], [[4, 6]]], [[[[1, 3, 8, 15, -1, False, 'kinematic'], [2, 2, 4, 7, 1, False, 'dynamic'], [3, 2, 8, 1, 0, False, 'dynamic'], [4, 4, 8, 1, 2, True, 'dynamic'], [5, 4, 4, 6, -1, False, 'static']], [[4, 2], [3, 4], [2, 1], [3, 1], [5, 4], [1, 4]]], []], [[[[1, 4, 8, 3, 2, False, 'dynamic'], [2, 4, 4, 7, 0, False, 'kinematic']], [[1, 2], [1, 2], [2, 1], [1, 2], [1, 2], [1, 2], [2, 1], [1, 2], [2, 1]]], []], [[[[1, 3, 1, 3, -2, False, 'dynamic'], [2, 4, 1, 15, 2, True, 'static'], [3, 4, 8, 12, 0, False, 'dynamic'], [4, 2, 8, 15, 0, False, 'kinematic'], [5, 1, 2, 7, 1, False, 'dynamic']], [[2, 5], [2, 4], [4, 1], [2, 5], [2, 3], [2, 3], [3, 4], [5, 4]]], [[2, 5], [3, 4]]]], [[[[[1, 4, 2, 7, -2, False, 'kinematic'], [2, 2, 4, 12, 1, False, 'dynamic']], [[2, 1], [1, 2], [1, 2], [1, 2], [1, 2], [2, 1], [1, 2]]], []], [[[[1, 3, 8, 15, -2, False, 'kinematic'], [2, 3, 2, 7, -2, False, 'kinematic'], [3, 3, 2, 15, 2, True, 'static'], [4, 2, 2, 3, -2, False, 'dynamic'], [5, 1, 1, 6, -1, False, 'dynamic'], [6, 4, 2, 3, 0, False, 'static']], [[2, 4], [6, 5], [5, 6]]], [[5, 6]]], [[[[1, 2, 4, 6, -2, False, 'static'], [2, 2, 4, 15, 0, False, 'dynamic']], [[1, 2], [1, 2], [1, 2], [2, 1], [2, 1], [2, 1], [1, 2]]], []], [[[[1, 1, 1, 6, -1, True, 'static'], [2, 2, 4, 7, -2, False, 'dynamic'], [3, 4, 8, 15, -1, False, 'dynamic'], [4, 4, 1, 15, 2, True, 'kinematic'], [5, 4, 4, 15, -2, False, 'dynamic'], [6, 4, 1, 6, 2, False, 'static'], [7, 4, 1, 3, 1, False, 'static']], [[6, 5], [4, 7], [1, 3], [6, 1], [7, 2], [2, 3]]], []], [[[[1, 1, 8, 15, 0, True, 'kinematic'], [2, 4, 4, 6, 0, False, 'dynamic'], [3, 1, 8, 3, 0, False, 'static'], [4, 2, 2, 15, 1, True, 'kinematic'], [5, 2, 4, 7, -1, False, 'static'], [6, 1, 4, 15, 0, True, 'dynamic']], [[6, 3], [4, 1], [2, 3], [1, 2]]], []], [[[[1, 2, 1, 12, -2, False, 'kinematic'], [2, 4, 1, 3, 0, False, 'kinematic'], [3, 4, 2, 15, 1, False, 'dynamic'], [4, 4, 4, 7, 2, True, 'dynamic'], [5, 2, 4, 3, -1, False, 'static']], [[1, 3], [3, 1], [5, 1], [5, 3], [3, 5]]], [[3, 5]]], [[[[1, 4, 1, 15, 1, False, 'dynamic'], [2, 4, 8, 7, -1, False, 'dynamic'], [3, 1, 8, 3, 1, False, 'dynamic'], [4, 2, 2, 1, -1, True, 'kinematic'], [5, 4, 1, 3, 1, False, 'kinematic'], [6, 4, 1, 1, 0, False, 'dynamic']], [[6, 3], [6, 3], [2, 4], [6, 1], [3, 6], [5, 1], [6, 3], [5, 6]]], []], [[[[1, 2, 8, 15, 2, False, 'static'], [2, 3, 8, 15, 1, True, 'dynamic']], [[1, 2], [2, 1], [1, 2], [2, 1], [2, 1], [1, 2], [1, 2], [2, 1], [1, 2]]], [[1, 2]]]], [[[[[1, 3, 8, 15, 0, False, 'dynamic'], [2, 4, 2, 15, 1, False, 'dynamic'], [3, 4, 8, 15, 1, False, 'dynamic'], [4, 2, 4, 1, -2, False, 'dynamic'], [5, 4, 2, 15, -1, False, 'dynamic'], [6, 4, 8, 15, 1, False, 'static'], [7, 3, 1, 3, 1, False, 'dynamic']], [[1, 7], [2, 4], [7, 6], [5, 2], [7, 2]]], [[2, 7], [6, 7]]], [[[[1, 2, 4, 12, 1, False, 'dynamic'], [2, 4, 8, 7, 1, False, 'kinematic'], [3, 1, 1, 15, 2, False, 'kinematic'], [4, 2, 2, 6, 1, False, 'static'], [5, 4, 1, 15, 1, False, 'dynamic'], [6, 1, 8, 12, 2, False, 'static']], [[2, 5], [3, 5], [1, 3], [6, 2], [4, 6], [4, 1], [4, 6], [4, 5], [2, 1], [3, 5]]], [[1, 2], [3, 5], [4, 5]]], [[[[1, 2, 1, 6, 0, False, 'dynamic'], [2, 4, 2, 3, -1, True, 'dynamic'], [3, 3, 1, 3, 0, False, 'static'], [4, 4, 8, 6, 2, False, 'kinematic'], [5, 1, 2, 6, -1, False, 'kinematic'], [6, 1, 1, 12, -1, False, 'dynamic'], [7, 3, 8, 3, -1, True, 'dynamic']], [[5, 7], [5, 2], [5, 4], [7, 2]]], []], [[[[1, 2, 8, 1, 0, True, 'static'], [2, 2, 4, 6, 0, True, 'dynamic'], [3, 3, 2, 7, -1, True, 'kinematic'], [4, 3, 2, 1, 0, False, 'dynamic']], [[3, 4], [4, 2], [3, 2], [1, 3]]], []], [[[[1, 4, 1, 3, 1, False, 'dynamic'], [2, 3, 4, 6, -1, False, 'dynamic'], [3, 4, 4, 1, 0, False, 'static'], [4, 1, 1, 15, -1, True, 'dynamic'], [5, 3, 2, 15, 2, False, 'dynamic']], [[5, 1], [3, 1], [3, 5], [2, 5], [3, 4], [2, 3], [3, 4]]], [[1, 5], [3, 4]]], [[[[1, 3, 2, 15, 0, True, 'dynamic'], [2, 4, 4, 3, -2, False, 'static'], [3, 4, 4, 12, -1, False, 'static'], [4, 3, 8, 6, 2, False, 'dynamic'], [5, 2, 2, 15, 2, True, 'dynamic'], [6, 4, 1, 3, 0, True, 'dynamic'], [7, 4, 4, 15, 1, False, 'kinematic']], [[2, 3], [7, 5], [7, 5], [5, 1], [2, 7], [7, 5]]], [[5, 7]]], [[[[1, 4, 4, 15, 0, False, 'static'], [2, 3, 8, 15, -2, False, 'dynamic'], [3, 4, 1, 12, -1, False, 'kinematic'], [4, 4, 8, 7, 2, True, 'dynamic']], [[2, 3], [1, 3], [1, 2], [4, 2]]], [[1, 2], [2, 3]]], [[[[1, 1, 1, 7, -2, False, 'dynamic'], [2, 2, 4, 6, 1, False, 'dynamic'], [3, 4, 2, 15, 0, False, 'dynamic'], [4, 4, 8, 7, 0, True, 'dynamic'], [5, 1, 1, 6, 0, False, 'dynamic']], [[4, 5], [4, 5], [4, 5], [3, 1], [3, 2], [3, 2]]], [[1, 3], [2, 3]]]], [[[[[1, 1, 1, 3, 0, False, 'dynamic'], [2, 2, 1, 15, 2, False, 'dynamic'], [3, 1, 2, 15, 2, False, 'kinematic'], [4, 4, 8, 3, -1, True, 'kinematic'], [5, 3, 1, 7, 0, False, 'dynamic'], [6, 1, 4, 15, 1, True, 'static']], [[2, 3], [1, 2], [1, 3], [3, 2], [4, 2]]], [[1, 2], [2, 3], [2, 4]]], [[[[1, 4, 2, 12, -2, True, 'dynamic'], [2, 3, 4, 15, 0, False, 'dynamic'], [3, 1, 2, 7, -1, False, 'dynamic'], [4, 3, 2, 7, -2, False, 'dynamic'], [5, 4, 2, 15, 1, True, 'kinematic'], [6, 4, 1, 1, -2, False, 'dynamic'], [7, 2, 1, 7, -1, False, 'dynamic'], [8, 4, 1, 6, 2, False, 'dynamic'], [9, 1, 1, 12, 2, False, 'static'], [10, 1, 1, 12, 2, False, 'dynamic']], [[9, 4], [9, 3], [3, 2]]], [[2, 3]]], [[[[1, 2, 8, 7, 0, False, 'dynamic'], [2, 3, 2, 3, -1, False, 'static'], [3, 1, 1, 1, 0, False, 'dynamic'], [4, 4, 8, 15, 0, False, 'dynamic'], [5, 3, 8, 3, -2, False, 'dynamic'], [6, 4, 2, 6, -1, True, 'dynamic']], [[4, 1], [2, 6], [3, 2], [5, 2], [6, 4], [1, 3], [3, 4], [3, 4], [1, 6]]], []], [[[[1, 2, 1, 15, 2, False, 'dynamic'], [2, 2, 8, 15, 0, False, 'kinematic'], [3, 4, 1, 3, 1, False, 'static'], [4, 2, 8, 3, 2, False, 'static'], [5, 2, 4, 3, 0, False, 'static'], [6, 1, 4, 6, -1, True, 'static'], [7, 1, 8, 6, -2, True, 'kinematic'], [8, 2, 2, 6, 0, False, 'dynamic'], [9, 4, 2, 7, 2, False, 'dynamic']], [[1, 2], [6, 3], [9, 5], [7, 6], [5, 3], [4, 9], [1, 5], [5, 7], [9, 7]]], [[4, 9], [5, 9]]], [[[[1, 2, 2, 3, -2, False, 'dynamic'], [2, 1, 2, 15, 0, False, 'dynamic'], [3, 1, 8, 7, 0, True, 'dynamic'], [4, 3, 4, 1, 2, True, 'kinematic'], [5, 2, 4, 1, 2, False, 'kinematic'], [6, 3, 1, 1, -2, False, 'dynamic'], [7, 3, 8, 15, -2, False, 'dynamic'], [8, 1, 8, 7, 2, False, 'dynamic'], [9, 2, 4, 1, 0, False, 'kinematic']], [[2, 8], [7, 3], [8, 6], [9, 6]]], []], [[[[1, 1, 4, 15, 0, False, 'dynamic'], [2, 2, 2, 3, -2, False, 'dynamic'], [3, 4, 1, 3, -1, False, 'kinematic'], [4, 1, 8, 6, -1, False, 'static']], [[3, 2], [3, 1], [2, 3], [3, 2], [4, 2], [3, 2], [3, 4], [3, 4]]], [[2, 3]]], [[[[1, 3, 1, 15, 1, False, 'dynamic'], [2, 1, 1, 3, 1, True, 'static'], [3, 2, 2, 1, 0, False, 'static'], [4, 3, 1, 3, -1, True, 'dynamic'], [5, 3, 2, 12, 2, False, 'kinematic'], [6, 1, 1, 12, -1, False, 'dynamic'], [7, 2, 1, 7, 0, False, 'dynamic'], [8, 4, 4, 12, 1, True, 'static']], [[7, 6], [1, 7], [7, 3], [1, 5], [2, 4]]], [[1, 7]]], [[[[1, 3, 4, 12, -2, False, 'static'], [2, 3, 8, 15, 0, False, 'dynamic'], [3, 1, 4, 15, 1, False, 'static']], [[3, 1], [1, 2], [1, 2]]], []]]]
for i, (args, expected) in enumerate(fixtures[N-1]):
    check("case %d" % i, solve(*args), expected)
print(json.dumps({"observations": observations, "passed": all(x["passed"] for x in observations)}, ensure_ascii=False))
raise SystemExit(0 if all(x["passed"] for x in observations) else 1)
Boundary fixtureActualExpectedOutcome
case 0[[3, 4]][[3, 4]]Passed
case 1[[3, 5]][[3, 5]]Passed
case 2[[2, 3]][]Failed
case 3[[1, 2], [1, 4]][[1, 4]]Failed
case 4[][]Passed
case 5[[1, 3], [4, 5]][]Failed
case 6[[1, 2], [1, 3]][[1, 2], [1, 3]]Passed
case 7[][]Passed

SHA-256 / 3d70b9336e758bd1823723969e1c8956074e74f2d171ed63d797e9be0faeb353

2 / The unsuccessful fix

Exit 1
"""Failure Map reference implementation. Python standard library only."""
import json
import math
N = 1
observations = []
def solve(fixtures, candidates):
    fx = {f[0]: f for f in fixtures}
    out = set()
    for a, b in candidates:
        fa, fb = fx[a], fx[b]
        if fa[1] == fb[1]:
            continue
        if fa[6] != 'dynamic' and fb[6] != 'dynamic':
            continue
        ga, gb = fa[4], fb[4]
        if ga == gb and ga != 0:
            ok = ga > 0
        else:
            ok = (fa[2] & fb[3]) != 0 or (fb[2] & fa[3]) != 0
        if not ok:
            continue
        if fa[5] and fb[5]:
            continue
        out.add((min(a, b), max(a, b)))
    return [list(p) for p in sorted(out)]
def check(label, actual, expected):
    observations.append({"check": label, "actual": actual, "expected": expected, "passed": actual == expected})
fixtures = [[[[[[1, 4, 2, 15, 2, False, 'kinematic'], [2, 4, 1, 3, 1, False, 'kinematic'], [3, 1, 1, 15, -1, False, 'kinematic'], [4, 2, 1, 1, 0, False, 'dynamic']], [[3, 1], [3, 4], [1, 3], [3, 2], [4, 3]]], [[3, 4]]], [[[[1, 2, 1, 6, -1, False, 'kinematic'], [2, 1, 1, 15, 1, False, 'dynamic'], [3, 2, 2, 15, 2, False, 'dynamic'], [4, 4, 2, 6, 0, False, 'dynamic'], [5, 4, 1, 15, 0, False, 'dynamic'], [6, 4, 1, 15, 0, False, 'kinematic']], [[4, 6], [3, 5], [5, 3], [6, 5], [5, 1]]], [[3, 5]]], [[[[1, 1, 8, 3, 0, False, 'static'], [2, 2, 2, 15, -1, False, 'kinematic'], [3, 1, 8, 12, -2, False, 'dynamic'], [4, 2, 4, 6, 0, False, 'kinematic']], [[2, 1], [4, 1], [4, 2], [1, 3], [3, 2], [1, 3], [3, 1], [4, 1], [1, 4], [2, 4]]], []], [[[[1, 3, 8, 15, 1, False, 'static'], [2, 4, 2, 6, 0, False, 'dynamic'], [3, 1, 8, 15, -1, False, 'dynamic'], [4, 4, 8, 12, -1, True, 'dynamic']], [[4, 3], [2, 1], [4, 2], [4, 2], [1, 4], [2, 4], [3, 2], [2, 1], [4, 2], [4, 1]]], [[1, 4]]], [[[[1, 3, 4, 15, 0, False, 'static'], [2, 3, 1, 7, -1, False, 'static'], [3, 1, 1, 6, 1, False, 'dynamic'], [4, 1, 1, 7, 1, False, 'static']], [[4, 2], [4, 2], [4, 1]]], []], [[[[1, 1, 8, 12, -1, False, 'static'], [2, 4, 4, 3, 0, False, 'kinematic'], [3, 2, 8, 6, 0, False, 'dynamic'], [4, 2, 4, 1, 1, False, 'static'], [5, 1, 4, 7, 2, False, 'dynamic']], [[4, 5], [5, 1], [4, 3], [3, 1], [1, 3], [5, 4]]], []], [[[[1, 4, 2, 15, 0, False, 'dynamic'], [2, 3, 2, 15, 2, False, 'kinematic'], [3, 3, 8, 3, 2, False, 'kinematic'], [4, 3, 4, 1, 0, False, 'dynamic']], [[4, 3], [2, 3], [3, 1], [1, 4], [3, 4], [2, 1], [3, 2], [4, 2], [3, 4]]], [[1, 2], [1, 3]]], [[[[1, 2, 2, 1, -1, False, 'dynamic'], [2, 1, 2, 6, -1, False, 'dynamic']], [[2, 1], [1, 2], [2, 1], [1, 2]]], []]], [[[[[1, 1, 1, 12, 1, True, 'dynamic'], [2, 4, 1, 15, 0, False, 'dynamic'], [3, 2, 8, 15, 1, False, 'kinematic'], [4, 4, 4, 15, 1, True, 'static'], [5, 1, 8, 15, 1, True, 'dynamic']], [[5, 4], [1, 5], [1, 5]]], []], [[[[1, 2, 8, 15, -2, True, 'dynamic'], [2, 2, 1, 15, -2, True, 'static'], [3, 3, 8, 15, 0, True, 'kinematic'], [4, 3, 1, 6, -2, True, 'dynamic']], [[2, 3], [3, 2], [1, 4], [1, 2], [2, 3], [4, 1]]], []], [[[[1, 1, 2, 7, -1, False, 'dynamic'], [2, 3, 8, 15, -2, True, 'dynamic'], [3, 2, 4, 15, 0, False, 'dynamic']], [[1, 2], [3, 2], [3, 1], [2, 1], [1, 3], [3, 2]]], [[1, 3], [2, 3]]], [[[[1, 4, 8, 1, -2, False, 'static'], [2, 1, 2, 15, 1, False, 'kinematic'], [3, 3, 4, 6, 2, False, 'kinematic'], [4, 4, 2, 1, 2, False, 'dynamic'], [5, 3, 1, 12, 2, False, 'dynamic'], [6, 1, 4, 15, 0, False, 'kinematic']], [[1, 4], [2, 5], [6, 4], [4, 6]]], []], [[[[1, 1, 8, 3, -1, False, 'dynamic'], [2, 3, 2, 1, -2, False, 'dynamic'], [3, 1, 8, 6, -2, False, 'kinematic'], [4, 2, 2, 7, -2, False, 'static'], [5, 2, 2, 6, 0, True, 'static'], [6, 4, 2, 15, 0, False, 'dynamic'], [7, 1, 1, 12, 1, False, 'dynamic']], [[5, 7], [4, 6], [2, 7], [5, 4], [5, 4], [2, 1], [7, 4], [3, 7]]], [[4, 6]]], [[[[1, 3, 8, 15, -1, False, 'kinematic'], [2, 2, 4, 7, 1, False, 'dynamic'], [3, 2, 8, 1, 0, False, 'dynamic'], [4, 4, 8, 1, 2, True, 'dynamic'], [5, 4, 4, 6, -1, False, 'static']], [[4, 2], [3, 4], [2, 1], [3, 1], [5, 4], [1, 4]]], []], [[[[1, 4, 8, 3, 2, False, 'dynamic'], [2, 4, 4, 7, 0, False, 'kinematic']], [[1, 2], [1, 2], [2, 1], [1, 2], [1, 2], [1, 2], [2, 1], [1, 2], [2, 1]]], []], [[[[1, 3, 1, 3, -2, False, 'dynamic'], [2, 4, 1, 15, 2, True, 'static'], [3, 4, 8, 12, 0, False, 'dynamic'], [4, 2, 8, 15, 0, False, 'kinematic'], [5, 1, 2, 7, 1, False, 'dynamic']], [[2, 5], [2, 4], [4, 1], [2, 5], [2, 3], [2, 3], [3, 4], [5, 4]]], [[2, 5], [3, 4]]]], [[[[[1, 4, 2, 7, -2, False, 'kinematic'], [2, 2, 4, 12, 1, False, 'dynamic']], [[2, 1], [1, 2], [1, 2], [1, 2], [1, 2], [2, 1], [1, 2]]], []], [[[[1, 3, 8, 15, -2, False, 'kinematic'], [2, 3, 2, 7, -2, False, 'kinematic'], [3, 3, 2, 15, 2, True, 'static'], [4, 2, 2, 3, -2, False, 'dynamic'], [5, 1, 1, 6, -1, False, 'dynamic'], [6, 4, 2, 3, 0, False, 'static']], [[2, 4], [6, 5], [5, 6]]], [[5, 6]]], [[[[1, 2, 4, 6, -2, False, 'static'], [2, 2, 4, 15, 0, False, 'dynamic']], [[1, 2], [1, 2], [1, 2], [2, 1], [2, 1], [2, 1], [1, 2]]], []], [[[[1, 1, 1, 6, -1, True, 'static'], [2, 2, 4, 7, -2, False, 'dynamic'], [3, 4, 8, 15, -1, False, 'dynamic'], [4, 4, 1, 15, 2, True, 'kinematic'], [5, 4, 4, 15, -2, False, 'dynamic'], [6, 4, 1, 6, 2, False, 'static'], [7, 4, 1, 3, 1, False, 'static']], [[6, 5], [4, 7], [1, 3], [6, 1], [7, 2], [2, 3]]], []], [[[[1, 1, 8, 15, 0, True, 'kinematic'], [2, 4, 4, 6, 0, False, 'dynamic'], [3, 1, 8, 3, 0, False, 'static'], [4, 2, 2, 15, 1, True, 'kinematic'], [5, 2, 4, 7, -1, False, 'static'], [6, 1, 4, 15, 0, True, 'dynamic']], [[6, 3], [4, 1], [2, 3], [1, 2]]], []], [[[[1, 2, 1, 12, -2, False, 'kinematic'], [2, 4, 1, 3, 0, False, 'kinematic'], [3, 4, 2, 15, 1, False, 'dynamic'], [4, 4, 4, 7, 2, True, 'dynamic'], [5, 2, 4, 3, -1, False, 'static']], [[1, 3], [3, 1], [5, 1], [5, 3], [3, 5]]], [[3, 5]]], [[[[1, 4, 1, 15, 1, False, 'dynamic'], [2, 4, 8, 7, -1, False, 'dynamic'], [3, 1, 8, 3, 1, False, 'dynamic'], [4, 2, 2, 1, -1, True, 'kinematic'], [5, 4, 1, 3, 1, False, 'kinematic'], [6, 4, 1, 1, 0, False, 'dynamic']], [[6, 3], [6, 3], [2, 4], [6, 1], [3, 6], [5, 1], [6, 3], [5, 6]]], []], [[[[1, 2, 8, 15, 2, False, 'static'], [2, 3, 8, 15, 1, True, 'dynamic']], [[1, 2], [2, 1], [1, 2], [2, 1], [2, 1], [1, 2], [1, 2], [2, 1], [1, 2]]], [[1, 2]]]], [[[[[1, 3, 8, 15, 0, False, 'dynamic'], [2, 4, 2, 15, 1, False, 'dynamic'], [3, 4, 8, 15, 1, False, 'dynamic'], [4, 2, 4, 1, -2, False, 'dynamic'], [5, 4, 2, 15, -1, False, 'dynamic'], [6, 4, 8, 15, 1, False, 'static'], [7, 3, 1, 3, 1, False, 'dynamic']], [[1, 7], [2, 4], [7, 6], [5, 2], [7, 2]]], [[2, 7], [6, 7]]], [[[[1, 2, 4, 12, 1, False, 'dynamic'], [2, 4, 8, 7, 1, False, 'kinematic'], [3, 1, 1, 15, 2, False, 'kinematic'], [4, 2, 2, 6, 1, False, 'static'], [5, 4, 1, 15, 1, False, 'dynamic'], [6, 1, 8, 12, 2, False, 'static']], [[2, 5], [3, 5], [1, 3], [6, 2], [4, 6], [4, 1], [4, 6], [4, 5], [2, 1], [3, 5]]], [[1, 2], [3, 5], [4, 5]]], [[[[1, 2, 1, 6, 0, False, 'dynamic'], [2, 4, 2, 3, -1, True, 'dynamic'], [3, 3, 1, 3, 0, False, 'static'], [4, 4, 8, 6, 2, False, 'kinematic'], [5, 1, 2, 6, -1, False, 'kinematic'], [6, 1, 1, 12, -1, False, 'dynamic'], [7, 3, 8, 3, -1, True, 'dynamic']], [[5, 7], [5, 2], [5, 4], [7, 2]]], []], [[[[1, 2, 8, 1, 0, True, 'static'], [2, 2, 4, 6, 0, True, 'dynamic'], [3, 3, 2, 7, -1, True, 'kinematic'], [4, 3, 2, 1, 0, False, 'dynamic']], [[3, 4], [4, 2], [3, 2], [1, 3]]], []], [[[[1, 4, 1, 3, 1, False, 'dynamic'], [2, 3, 4, 6, -1, False, 'dynamic'], [3, 4, 4, 1, 0, False, 'static'], [4, 1, 1, 15, -1, True, 'dynamic'], [5, 3, 2, 15, 2, False, 'dynamic']], [[5, 1], [3, 1], [3, 5], [2, 5], [3, 4], [2, 3], [3, 4]]], [[1, 5], [3, 4]]], [[[[1, 3, 2, 15, 0, True, 'dynamic'], [2, 4, 4, 3, -2, False, 'static'], [3, 4, 4, 12, -1, False, 'static'], [4, 3, 8, 6, 2, False, 'dynamic'], [5, 2, 2, 15, 2, True, 'dynamic'], [6, 4, 1, 3, 0, True, 'dynamic'], [7, 4, 4, 15, 1, False, 'kinematic']], [[2, 3], [7, 5], [7, 5], [5, 1], [2, 7], [7, 5]]], [[5, 7]]], [[[[1, 4, 4, 15, 0, False, 'static'], [2, 3, 8, 15, -2, False, 'dynamic'], [3, 4, 1, 12, -1, False, 'kinematic'], [4, 4, 8, 7, 2, True, 'dynamic']], [[2, 3], [1, 3], [1, 2], [4, 2]]], [[1, 2], [2, 3]]], [[[[1, 1, 1, 7, -2, False, 'dynamic'], [2, 2, 4, 6, 1, False, 'dynamic'], [3, 4, 2, 15, 0, False, 'dynamic'], [4, 4, 8, 7, 0, True, 'dynamic'], [5, 1, 1, 6, 0, False, 'dynamic']], [[4, 5], [4, 5], [4, 5], [3, 1], [3, 2], [3, 2]]], [[1, 3], [2, 3]]]], [[[[[1, 1, 1, 3, 0, False, 'dynamic'], [2, 2, 1, 15, 2, False, 'dynamic'], [3, 1, 2, 15, 2, False, 'kinematic'], [4, 4, 8, 3, -1, True, 'kinematic'], [5, 3, 1, 7, 0, False, 'dynamic'], [6, 1, 4, 15, 1, True, 'static']], [[2, 3], [1, 2], [1, 3], [3, 2], [4, 2]]], [[1, 2], [2, 3], [2, 4]]], [[[[1, 4, 2, 12, -2, True, 'dynamic'], [2, 3, 4, 15, 0, False, 'dynamic'], [3, 1, 2, 7, -1, False, 'dynamic'], [4, 3, 2, 7, -2, False, 'dynamic'], [5, 4, 2, 15, 1, True, 'kinematic'], [6, 4, 1, 1, -2, False, 'dynamic'], [7, 2, 1, 7, -1, False, 'dynamic'], [8, 4, 1, 6, 2, False, 'dynamic'], [9, 1, 1, 12, 2, False, 'static'], [10, 1, 1, 12, 2, False, 'dynamic']], [[9, 4], [9, 3], [3, 2]]], [[2, 3]]], [[[[1, 2, 8, 7, 0, False, 'dynamic'], [2, 3, 2, 3, -1, False, 'static'], [3, 1, 1, 1, 0, False, 'dynamic'], [4, 4, 8, 15, 0, False, 'dynamic'], [5, 3, 8, 3, -2, False, 'dynamic'], [6, 4, 2, 6, -1, True, 'dynamic']], [[4, 1], [2, 6], [3, 2], [5, 2], [6, 4], [1, 3], [3, 4], [3, 4], [1, 6]]], []], [[[[1, 2, 1, 15, 2, False, 'dynamic'], [2, 2, 8, 15, 0, False, 'kinematic'], [3, 4, 1, 3, 1, False, 'static'], [4, 2, 8, 3, 2, False, 'static'], [5, 2, 4, 3, 0, False, 'static'], [6, 1, 4, 6, -1, True, 'static'], [7, 1, 8, 6, -2, True, 'kinematic'], [8, 2, 2, 6, 0, False, 'dynamic'], [9, 4, 2, 7, 2, False, 'dynamic']], [[1, 2], [6, 3], [9, 5], [7, 6], [5, 3], [4, 9], [1, 5], [5, 7], [9, 7]]], [[4, 9], [5, 9]]], [[[[1, 2, 2, 3, -2, False, 'dynamic'], [2, 1, 2, 15, 0, False, 'dynamic'], [3, 1, 8, 7, 0, True, 'dynamic'], [4, 3, 4, 1, 2, True, 'kinematic'], [5, 2, 4, 1, 2, False, 'kinematic'], [6, 3, 1, 1, -2, False, 'dynamic'], [7, 3, 8, 15, -2, False, 'dynamic'], [8, 1, 8, 7, 2, False, 'dynamic'], [9, 2, 4, 1, 0, False, 'kinematic']], [[2, 8], [7, 3], [8, 6], [9, 6]]], []], [[[[1, 1, 4, 15, 0, False, 'dynamic'], [2, 2, 2, 3, -2, False, 'dynamic'], [3, 4, 1, 3, -1, False, 'kinematic'], [4, 1, 8, 6, -1, False, 'static']], [[3, 2], [3, 1], [2, 3], [3, 2], [4, 2], [3, 2], [3, 4], [3, 4]]], [[2, 3]]], [[[[1, 3, 1, 15, 1, False, 'dynamic'], [2, 1, 1, 3, 1, True, 'static'], [3, 2, 2, 1, 0, False, 'static'], [4, 3, 1, 3, -1, True, 'dynamic'], [5, 3, 2, 12, 2, False, 'kinematic'], [6, 1, 1, 12, -1, False, 'dynamic'], [7, 2, 1, 7, 0, False, 'dynamic'], [8, 4, 4, 12, 1, True, 'static']], [[7, 6], [1, 7], [7, 3], [1, 5], [2, 4]]], [[1, 7]]], [[[[1, 3, 4, 12, -2, False, 'static'], [2, 3, 8, 15, 0, False, 'dynamic'], [3, 1, 4, 15, 1, False, 'static']], [[3, 1], [1, 2], [1, 2]]], []]]]
for i, (args, expected) in enumerate(fixtures[N-1]):
    check("case %d" % i, solve(*args), expected)
print(json.dumps({"observations": observations, "passed": all(x["passed"] for x in observations)}, ensure_ascii=False))
raise SystemExit(0 if all(x["passed"] for x in observations) else 1)
Boundary fixtureActualExpectedOutcome
case 0[[3, 4]][[3, 4]]Passed
case 1[[1, 5], [3, 5]][[3, 5]]Failed
case 2[[2, 3]][]Failed
case 3[[1, 2], [1, 4], [2, 3]][[1, 4]]Failed
case 4[][]Passed
case 5[[1, 3], [4, 5]][]Failed
case 6[[1, 2], [1, 3], [1, 4]][[1, 2], [1, 3]]Failed
case 7[][]Passed

SHA-256 / 4501584bbd9c24240c0c6be3cab9ab4b52213cd9f07b2246a03e1dc982d0a4e0

3 / The verified repair

Exit 0
"""Failure Map reference implementation. Python standard library only."""
import json
import math
N = 1
observations = []
def solve(fixtures, candidates):
    fx = {f[0]: f for f in fixtures}
    out = set()
    for a, b in candidates:
        fa, fb = fx[a], fx[b]
        if fa[1] == fb[1]:
            continue
        if fa[6] != 'dynamic' and fb[6] != 'dynamic':
            continue
        ga, gb = fa[4], fb[4]
        if ga == gb and ga != 0:
            ok = ga > 0
        else:
            ok = (fa[2] & fb[3]) != 0 and (fb[2] & fa[3]) != 0
        if not ok:
            continue
        if fa[5] and fb[5]:
            continue
        out.add((min(a, b), max(a, b)))
    return [list(p) for p in sorted(out)]
def check(label, actual, expected):
    observations.append({"check": label, "actual": actual, "expected": expected, "passed": actual == expected})
fixtures = [[[[[[1, 4, 2, 15, 2, False, 'kinematic'], [2, 4, 1, 3, 1, False, 'kinematic'], [3, 1, 1, 15, -1, False, 'kinematic'], [4, 2, 1, 1, 0, False, 'dynamic']], [[3, 1], [3, 4], [1, 3], [3, 2], [4, 3]]], [[3, 4]]], [[[[1, 2, 1, 6, -1, False, 'kinematic'], [2, 1, 1, 15, 1, False, 'dynamic'], [3, 2, 2, 15, 2, False, 'dynamic'], [4, 4, 2, 6, 0, False, 'dynamic'], [5, 4, 1, 15, 0, False, 'dynamic'], [6, 4, 1, 15, 0, False, 'kinematic']], [[4, 6], [3, 5], [5, 3], [6, 5], [5, 1]]], [[3, 5]]], [[[[1, 1, 8, 3, 0, False, 'static'], [2, 2, 2, 15, -1, False, 'kinematic'], [3, 1, 8, 12, -2, False, 'dynamic'], [4, 2, 4, 6, 0, False, 'kinematic']], [[2, 1], [4, 1], [4, 2], [1, 3], [3, 2], [1, 3], [3, 1], [4, 1], [1, 4], [2, 4]]], []], [[[[1, 3, 8, 15, 1, False, 'static'], [2, 4, 2, 6, 0, False, 'dynamic'], [3, 1, 8, 15, -1, False, 'dynamic'], [4, 4, 8, 12, -1, True, 'dynamic']], [[4, 3], [2, 1], [4, 2], [4, 2], [1, 4], [2, 4], [3, 2], [2, 1], [4, 2], [4, 1]]], [[1, 4]]], [[[[1, 3, 4, 15, 0, False, 'static'], [2, 3, 1, 7, -1, False, 'static'], [3, 1, 1, 6, 1, False, 'dynamic'], [4, 1, 1, 7, 1, False, 'static']], [[4, 2], [4, 2], [4, 1]]], []], [[[[1, 1, 8, 12, -1, False, 'static'], [2, 4, 4, 3, 0, False, 'kinematic'], [3, 2, 8, 6, 0, False, 'dynamic'], [4, 2, 4, 1, 1, False, 'static'], [5, 1, 4, 7, 2, False, 'dynamic']], [[4, 5], [5, 1], [4, 3], [3, 1], [1, 3], [5, 4]]], []], [[[[1, 4, 2, 15, 0, False, 'dynamic'], [2, 3, 2, 15, 2, False, 'kinematic'], [3, 3, 8, 3, 2, False, 'kinematic'], [4, 3, 4, 1, 0, False, 'dynamic']], [[4, 3], [2, 3], [3, 1], [1, 4], [3, 4], [2, 1], [3, 2], [4, 2], [3, 4]]], [[1, 2], [1, 3]]], [[[[1, 2, 2, 1, -1, False, 'dynamic'], [2, 1, 2, 6, -1, False, 'dynamic']], [[2, 1], [1, 2], [2, 1], [1, 2]]], []]], [[[[[1, 1, 1, 12, 1, True, 'dynamic'], [2, 4, 1, 15, 0, False, 'dynamic'], [3, 2, 8, 15, 1, False, 'kinematic'], [4, 4, 4, 15, 1, True, 'static'], [5, 1, 8, 15, 1, True, 'dynamic']], [[5, 4], [1, 5], [1, 5]]], []], [[[[1, 2, 8, 15, -2, True, 'dynamic'], [2, 2, 1, 15, -2, True, 'static'], [3, 3, 8, 15, 0, True, 'kinematic'], [4, 3, 1, 6, -2, True, 'dynamic']], [[2, 3], [3, 2], [1, 4], [1, 2], [2, 3], [4, 1]]], []], [[[[1, 1, 2, 7, -1, False, 'dynamic'], [2, 3, 8, 15, -2, True, 'dynamic'], [3, 2, 4, 15, 0, False, 'dynamic']], [[1, 2], [3, 2], [3, 1], [2, 1], [1, 3], [3, 2]]], [[1, 3], [2, 3]]], [[[[1, 4, 8, 1, -2, False, 'static'], [2, 1, 2, 15, 1, False, 'kinematic'], [3, 3, 4, 6, 2, False, 'kinematic'], [4, 4, 2, 1, 2, False, 'dynamic'], [5, 3, 1, 12, 2, False, 'dynamic'], [6, 1, 4, 15, 0, False, 'kinematic']], [[1, 4], [2, 5], [6, 4], [4, 6]]], []], [[[[1, 1, 8, 3, -1, False, 'dynamic'], [2, 3, 2, 1, -2, False, 'dynamic'], [3, 1, 8, 6, -2, False, 'kinematic'], [4, 2, 2, 7, -2, False, 'static'], [5, 2, 2, 6, 0, True, 'static'], [6, 4, 2, 15, 0, False, 'dynamic'], [7, 1, 1, 12, 1, False, 'dynamic']], [[5, 7], [4, 6], [2, 7], [5, 4], [5, 4], [2, 1], [7, 4], [3, 7]]], [[4, 6]]], [[[[1, 3, 8, 15, -1, False, 'kinematic'], [2, 2, 4, 7, 1, False, 'dynamic'], [3, 2, 8, 1, 0, False, 'dynamic'], [4, 4, 8, 1, 2, True, 'dynamic'], [5, 4, 4, 6, -1, False, 'static']], [[4, 2], [3, 4], [2, 1], [3, 1], [5, 4], [1, 4]]], []], [[[[1, 4, 8, 3, 2, False, 'dynamic'], [2, 4, 4, 7, 0, False, 'kinematic']], [[1, 2], [1, 2], [2, 1], [1, 2], [1, 2], [1, 2], [2, 1], [1, 2], [2, 1]]], []], [[[[1, 3, 1, 3, -2, False, 'dynamic'], [2, 4, 1, 15, 2, True, 'static'], [3, 4, 8, 12, 0, False, 'dynamic'], [4, 2, 8, 15, 0, False, 'kinematic'], [5, 1, 2, 7, 1, False, 'dynamic']], [[2, 5], [2, 4], [4, 1], [2, 5], [2, 3], [2, 3], [3, 4], [5, 4]]], [[2, 5], [3, 4]]]], [[[[[1, 4, 2, 7, -2, False, 'kinematic'], [2, 2, 4, 12, 1, False, 'dynamic']], [[2, 1], [1, 2], [1, 2], [1, 2], [1, 2], [2, 1], [1, 2]]], []], [[[[1, 3, 8, 15, -2, False, 'kinematic'], [2, 3, 2, 7, -2, False, 'kinematic'], [3, 3, 2, 15, 2, True, 'static'], [4, 2, 2, 3, -2, False, 'dynamic'], [5, 1, 1, 6, -1, False, 'dynamic'], [6, 4, 2, 3, 0, False, 'static']], [[2, 4], [6, 5], [5, 6]]], [[5, 6]]], [[[[1, 2, 4, 6, -2, False, 'static'], [2, 2, 4, 15, 0, False, 'dynamic']], [[1, 2], [1, 2], [1, 2], [2, 1], [2, 1], [2, 1], [1, 2]]], []], [[[[1, 1, 1, 6, -1, True, 'static'], [2, 2, 4, 7, -2, False, 'dynamic'], [3, 4, 8, 15, -1, False, 'dynamic'], [4, 4, 1, 15, 2, True, 'kinematic'], [5, 4, 4, 15, -2, False, 'dynamic'], [6, 4, 1, 6, 2, False, 'static'], [7, 4, 1, 3, 1, False, 'static']], [[6, 5], [4, 7], [1, 3], [6, 1], [7, 2], [2, 3]]], []], [[[[1, 1, 8, 15, 0, True, 'kinematic'], [2, 4, 4, 6, 0, False, 'dynamic'], [3, 1, 8, 3, 0, False, 'static'], [4, 2, 2, 15, 1, True, 'kinematic'], [5, 2, 4, 7, -1, False, 'static'], [6, 1, 4, 15, 0, True, 'dynamic']], [[6, 3], [4, 1], [2, 3], [1, 2]]], []], [[[[1, 2, 1, 12, -2, False, 'kinematic'], [2, 4, 1, 3, 0, False, 'kinematic'], [3, 4, 2, 15, 1, False, 'dynamic'], [4, 4, 4, 7, 2, True, 'dynamic'], [5, 2, 4, 3, -1, False, 'static']], [[1, 3], [3, 1], [5, 1], [5, 3], [3, 5]]], [[3, 5]]], [[[[1, 4, 1, 15, 1, False, 'dynamic'], [2, 4, 8, 7, -1, False, 'dynamic'], [3, 1, 8, 3, 1, False, 'dynamic'], [4, 2, 2, 1, -1, True, 'kinematic'], [5, 4, 1, 3, 1, False, 'kinematic'], [6, 4, 1, 1, 0, False, 'dynamic']], [[6, 3], [6, 3], [2, 4], [6, 1], [3, 6], [5, 1], [6, 3], [5, 6]]], []], [[[[1, 2, 8, 15, 2, False, 'static'], [2, 3, 8, 15, 1, True, 'dynamic']], [[1, 2], [2, 1], [1, 2], [2, 1], [2, 1], [1, 2], [1, 2], [2, 1], [1, 2]]], [[1, 2]]]], [[[[[1, 3, 8, 15, 0, False, 'dynamic'], [2, 4, 2, 15, 1, False, 'dynamic'], [3, 4, 8, 15, 1, False, 'dynamic'], [4, 2, 4, 1, -2, False, 'dynamic'], [5, 4, 2, 15, -1, False, 'dynamic'], [6, 4, 8, 15, 1, False, 'static'], [7, 3, 1, 3, 1, False, 'dynamic']], [[1, 7], [2, 4], [7, 6], [5, 2], [7, 2]]], [[2, 7], [6, 7]]], [[[[1, 2, 4, 12, 1, False, 'dynamic'], [2, 4, 8, 7, 1, False, 'kinematic'], [3, 1, 1, 15, 2, False, 'kinematic'], [4, 2, 2, 6, 1, False, 'static'], [5, 4, 1, 15, 1, False, 'dynamic'], [6, 1, 8, 12, 2, False, 'static']], [[2, 5], [3, 5], [1, 3], [6, 2], [4, 6], [4, 1], [4, 6], [4, 5], [2, 1], [3, 5]]], [[1, 2], [3, 5], [4, 5]]], [[[[1, 2, 1, 6, 0, False, 'dynamic'], [2, 4, 2, 3, -1, True, 'dynamic'], [3, 3, 1, 3, 0, False, 'static'], [4, 4, 8, 6, 2, False, 'kinematic'], [5, 1, 2, 6, -1, False, 'kinematic'], [6, 1, 1, 12, -1, False, 'dynamic'], [7, 3, 8, 3, -1, True, 'dynamic']], [[5, 7], [5, 2], [5, 4], [7, 2]]], []], [[[[1, 2, 8, 1, 0, True, 'static'], [2, 2, 4, 6, 0, True, 'dynamic'], [3, 3, 2, 7, -1, True, 'kinematic'], [4, 3, 2, 1, 0, False, 'dynamic']], [[3, 4], [4, 2], [3, 2], [1, 3]]], []], [[[[1, 4, 1, 3, 1, False, 'dynamic'], [2, 3, 4, 6, -1, False, 'dynamic'], [3, 4, 4, 1, 0, False, 'static'], [4, 1, 1, 15, -1, True, 'dynamic'], [5, 3, 2, 15, 2, False, 'dynamic']], [[5, 1], [3, 1], [3, 5], [2, 5], [3, 4], [2, 3], [3, 4]]], [[1, 5], [3, 4]]], [[[[1, 3, 2, 15, 0, True, 'dynamic'], [2, 4, 4, 3, -2, False, 'static'], [3, 4, 4, 12, -1, False, 'static'], [4, 3, 8, 6, 2, False, 'dynamic'], [5, 2, 2, 15, 2, True, 'dynamic'], [6, 4, 1, 3, 0, True, 'dynamic'], [7, 4, 4, 15, 1, False, 'kinematic']], [[2, 3], [7, 5], [7, 5], [5, 1], [2, 7], [7, 5]]], [[5, 7]]], [[[[1, 4, 4, 15, 0, False, 'static'], [2, 3, 8, 15, -2, False, 'dynamic'], [3, 4, 1, 12, -1, False, 'kinematic'], [4, 4, 8, 7, 2, True, 'dynamic']], [[2, 3], [1, 3], [1, 2], [4, 2]]], [[1, 2], [2, 3]]], [[[[1, 1, 1, 7, -2, False, 'dynamic'], [2, 2, 4, 6, 1, False, 'dynamic'], [3, 4, 2, 15, 0, False, 'dynamic'], [4, 4, 8, 7, 0, True, 'dynamic'], [5, 1, 1, 6, 0, False, 'dynamic']], [[4, 5], [4, 5], [4, 5], [3, 1], [3, 2], [3, 2]]], [[1, 3], [2, 3]]]], [[[[[1, 1, 1, 3, 0, False, 'dynamic'], [2, 2, 1, 15, 2, False, 'dynamic'], [3, 1, 2, 15, 2, False, 'kinematic'], [4, 4, 8, 3, -1, True, 'kinematic'], [5, 3, 1, 7, 0, False, 'dynamic'], [6, 1, 4, 15, 1, True, 'static']], [[2, 3], [1, 2], [1, 3], [3, 2], [4, 2]]], [[1, 2], [2, 3], [2, 4]]], [[[[1, 4, 2, 12, -2, True, 'dynamic'], [2, 3, 4, 15, 0, False, 'dynamic'], [3, 1, 2, 7, -1, False, 'dynamic'], [4, 3, 2, 7, -2, False, 'dynamic'], [5, 4, 2, 15, 1, True, 'kinematic'], [6, 4, 1, 1, -2, False, 'dynamic'], [7, 2, 1, 7, -1, False, 'dynamic'], [8, 4, 1, 6, 2, False, 'dynamic'], [9, 1, 1, 12, 2, False, 'static'], [10, 1, 1, 12, 2, False, 'dynamic']], [[9, 4], [9, 3], [3, 2]]], [[2, 3]]], [[[[1, 2, 8, 7, 0, False, 'dynamic'], [2, 3, 2, 3, -1, False, 'static'], [3, 1, 1, 1, 0, False, 'dynamic'], [4, 4, 8, 15, 0, False, 'dynamic'], [5, 3, 8, 3, -2, False, 'dynamic'], [6, 4, 2, 6, -1, True, 'dynamic']], [[4, 1], [2, 6], [3, 2], [5, 2], [6, 4], [1, 3], [3, 4], [3, 4], [1, 6]]], []], [[[[1, 2, 1, 15, 2, False, 'dynamic'], [2, 2, 8, 15, 0, False, 'kinematic'], [3, 4, 1, 3, 1, False, 'static'], [4, 2, 8, 3, 2, False, 'static'], [5, 2, 4, 3, 0, False, 'static'], [6, 1, 4, 6, -1, True, 'static'], [7, 1, 8, 6, -2, True, 'kinematic'], [8, 2, 2, 6, 0, False, 'dynamic'], [9, 4, 2, 7, 2, False, 'dynamic']], [[1, 2], [6, 3], [9, 5], [7, 6], [5, 3], [4, 9], [1, 5], [5, 7], [9, 7]]], [[4, 9], [5, 9]]], [[[[1, 2, 2, 3, -2, False, 'dynamic'], [2, 1, 2, 15, 0, False, 'dynamic'], [3, 1, 8, 7, 0, True, 'dynamic'], [4, 3, 4, 1, 2, True, 'kinematic'], [5, 2, 4, 1, 2, False, 'kinematic'], [6, 3, 1, 1, -2, False, 'dynamic'], [7, 3, 8, 15, -2, False, 'dynamic'], [8, 1, 8, 7, 2, False, 'dynamic'], [9, 2, 4, 1, 0, False, 'kinematic']], [[2, 8], [7, 3], [8, 6], [9, 6]]], []], [[[[1, 1, 4, 15, 0, False, 'dynamic'], [2, 2, 2, 3, -2, False, 'dynamic'], [3, 4, 1, 3, -1, False, 'kinematic'], [4, 1, 8, 6, -1, False, 'static']], [[3, 2], [3, 1], [2, 3], [3, 2], [4, 2], [3, 2], [3, 4], [3, 4]]], [[2, 3]]], [[[[1, 3, 1, 15, 1, False, 'dynamic'], [2, 1, 1, 3, 1, True, 'static'], [3, 2, 2, 1, 0, False, 'static'], [4, 3, 1, 3, -1, True, 'dynamic'], [5, 3, 2, 12, 2, False, 'kinematic'], [6, 1, 1, 12, -1, False, 'dynamic'], [7, 2, 1, 7, 0, False, 'dynamic'], [8, 4, 4, 12, 1, True, 'static']], [[7, 6], [1, 7], [7, 3], [1, 5], [2, 4]]], [[1, 7]]], [[[[1, 3, 4, 12, -2, False, 'static'], [2, 3, 8, 15, 0, False, 'dynamic'], [3, 1, 4, 15, 1, False, 'static']], [[3, 1], [1, 2], [1, 2]]], []]]]
for i, (args, expected) in enumerate(fixtures[N-1]):
    check("case %d" % i, solve(*args), expected)
print(json.dumps({"observations": observations, "passed": all(x["passed"] for x in observations)}, ensure_ascii=False))
raise SystemExit(0 if all(x["passed"] for x in observations) else 1)
Boundary fixtureActualExpectedOutcome
case 0[[3, 4]][[3, 4]]Passed
case 1[[3, 5]][[3, 5]]Passed
case 2[][]Passed
case 3[[1, 4]][[1, 4]]Passed
case 4[][]Passed
case 5[][]Passed
case 6[[1, 2], [1, 3]][[1, 2], [1, 3]]Passed
case 7[][]Passed

SHA-256 / 892bd68829be8ed69823452dc69ff118e88f4a27c6dfe8b04bc8d3d6ed74a146

Verification & scope

A deterministic bounded teaching model with stipulated toy conventions; not a production physics engine or spatial index. This reproducer isolates one failure mechanism. Results cover the supplied fixtures. Variants within a family share a test contract and should remain grouped when constructing evaluation splits. Related mechanisms with a shared evaluation_group must also remain together; these controlled models are not independent production incidents.

Observations recorded using Python 3.12.14 at 2026-09-29T14:50:59.307616+00:00.

Case digest / 27b65485f8559c4d632b0af51c324ef0c4f5cb65fa8a631c9bae8ddd371d26be