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Sleep timer keeps accumulating across moving frames · case 02

Bodies that move briefly fall asleep mid-motion.

Member previewVariant 2 · 3 implementations · 8 checks per implementation

Case contract

solve(v, omega, lin_damp, ang_damp, dt, max_speed, sleep_lin, sleep_ang, sleep_time, kicks): per frame, a sleeping body wakes (timer reset) only when that frame's kick is nonzero, else it is skipped. Add the kick [dvx,dvy,domega], damp with 1/(1+dt*c) (linear and angular coefficients), clamp speed magnitude, then accumulate sleep time while |v|<sleep_lin and |omega|<sleep_ang (else reset). When timer>=sleep_time the body sleeps and velocities are zeroed. Return [vx, vy, omega, timer, asleep, frame index slept or -1].

Why this case matters

Game and robotics physics loops depend on integrator update order, step control and stabilization terms; a wrong decision point turns a stable simulation into drifting or exploding motion.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
case 0[0.0, 0.0, 1.454201, 0.0, false, 3][-0.018223, 0.091117, 1.454874, 0.0, false, -1]Failed

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This record includes three runnable implementations, regression fixtures, execution results, and source hashes.

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