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Friction clamps each increment rather than the accumulated tangent impulse · case 02

Sliding contacts accumulate unbounded friction over iterations.

Member previewVariant 2 · 3 implementations · 8 checks per implementation

Case contract

solve(vn0, vt0, w, mu, iterations, cached, warm): several contact points share one relative normal and tangent velocity with inverse mass w. Warm start each point with warm*cached [jn, jt] and apply it to the velocities. Each iteration visits points in order: friction first (accumulated jt clamped to |jt|<=mu*jn), then normal (accumulated jn clamped >=0). Return [jn list, jt list, vn, vt] rounded to 6.

Why this case matters

Game and robotics physics loops depend on integrator update order, step control and stabilization terms; a wrong decision point turns a stable simulation into drifting or exploding motion.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
case 1[[0.828148, 1.372], [-0.77563, -0.888328], 0.0, -0.0][[0.828148, 1.372], [-0.24363, -1.236172], 0.0, 0.249348]Failed

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This record includes three runnable implementations, regression fixtures, execution results, and source hashes.

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