FA-87218 / Physics integrator stability / Member archive
Friction limit uses this iteration normal correction instead of the accumulated normal impulse · case 03
Friction vanishes on resting contacts once the normal impulse has converged.
Case contract
solve(vn0, vt0, w, mu, iterations, cached, warm): several contact points share one relative normal and tangent velocity with inverse mass w. Warm start each point with warm*cached [jn, jt] and apply it to the velocities. Each iteration visits points in order: friction first (accumulated jt clamped to |jt|<=mu*jn), then normal (accumulated jn clamped >=0). Return [jn list, jt list, vn, vt] rounded to 6.
Why this case matters
Game and robotics physics loops depend on integrator update order, step control and stabilization terms; a wrong decision point turns a stable simulation into drifting or exploding motion.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| case 0 | [[6.813472], [-0.0], 0.0, 0.313] | [[6.813472], [-0.047694], 0.0, 0.285385] | Failed |
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