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World angular velocity is applied on the body side of the product · case 05

Spinning bodies precess about the wrong axis once they are tilted.

Member previewVariant 5 · 3 implementations · 8 checks per implementation

Case contract

solve(q, omega, dt, steps): orientation quaternion [w,x,y,z], world-frame angular velocity omega. Each step q += 0.5*dt*(0,omega) (x) q (Hamilton product, omega on the left), then renormalize to unit length. Return q with w>=0 (negate all components otherwise), rounded to 6.

Why this case matters

Game and robotics physics loops depend on integrator update order, step control and stabilization terms; a wrong decision point turns a stable simulation into drifting or exploding motion.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
case 0[0.244774, -0.837835, 0.462613, 0.155263][0.244774, 0.22911, 0.220548, -0.915944]Failed

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This record includes three runnable implementations, regression fixtures, execution results, and source hashes.

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