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FA-86994 / Physics integrator stability / Member archive

Render interpolation factor is returned as raw leftover seconds · case 04

Interpolation weights are tiny and rendering visibly snaps between states.

Member previewVariant 4 · 3 implementations · 8 checks per implementation

Case contract

solve(frames, dt, max_frame, max_steps): game loop accumulator. Each frame delta is clamped to max_frame and added; run steps while acc >= dt up to max_steps; if a full dt still remains, whole multiples of dt are dropped (spiral-of-death guard). Return [steps per frame, acc/dt after last frame, dropped time].

Why this case matters

Game and robotics physics loops depend on integrator update order, step control and stabilization terms; a wrong decision point turns a stable simulation into drifting or exploding motion.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
case 2[[2, 2, 0, 1, 0, 2], 0.046875, 0.25][[2, 2, 0, 1, 0, 2], 0.75, 0.25]Failed

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This record includes three runnable implementations, regression fixtures, execution results, and source hashes.

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