FA-86708 / Procedural level generation constraints / Member archive
Heightmap smoothing and biome classes: Map edges sink into the sea · case 03
Border cells are averaged as if missing neighbours were zero.
Case contract
Each cell height becomes floor(mean) of the in-bounds cells in its 3x3 window (input values only). Class: '~' when v < sea, 's' beach when v < sea+2, 'g' when v < mountain, otherwise '^'. Returns strings per row.
Why this case matters
Procedural generators silently emit unplayable or unfair levels when a single constraint check uses the wrong boundary, axis, neighborhood or update order; the defect is visible in exact generated geometry.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| single row #1 | ["~~~"] | ["^s^"] | Failed |
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