FA-86668 / Procedural level generation constraints / Member archive
Wall autotile bitmask: Floors look like isolated pillars · case 03
Floor cells receive the isolated-wall sprite.
Case contract
For each '#' cell the mask sums N=1, E=2, S=4, W=8 for 4-neighbours that are '#' (row 0 is north). Out-of-bounds neighbours count as walls when same_oob. Non-wall cells get -1. Returns rows of integers.
Why this case matters
Procedural generators silently emit unplayable or unfair levels when a single constraint check uses the wrong boundary, axis, neighborhood or update order; the defect is visible in exact generated geometry.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| door next to wall #1 | [[0, 0]] | [[0, -1]] | Failed |
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