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FA-86504 / Procedural level generation constraints / Member archive

Chunk seed derivation: Negative chunks reuse positive seeds · case 04

Terrain at chunk -1 repeats chunk 1.

Member previewVariant 4 · 3 implementations · 8 checks per implementation

Case contract

Coordinates are zigzag encoded (v >= 0 -> 2v, v < 0 -> -2v-1). seed = (world_seed*1000003 mod 2^32) xor (zz(cx)*73856093 mod 2^32) xor (zz(cy)*19349663 mod 2^32). The generator state is seed, or 1 when seed is 0, advanced by three 32-bit xorshift rounds (<<13, >>17, <<5, each left shift masked to 32 bits). Returns [seed, state % 100].

Why this case matters

Procedural generators silently emit unplayable or unfair levels when a single constraint check uses the wrong boundary, axis, neighborhood or update order; the defect is visible in exact generated geometry.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
negative neighbour chunk #1[172832324, 53][115747491, 56]Failed

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