FA-86455 / Procedural level generation constraints / Member archive
Enemy spawn point selection: Negative candidates wrap around · case 05
Off-map candidates spawn on the opposite edge.
Case contract
Candidates [row, col] are tried in order until count spawns are chosen. A spawn must be in bounds on a '.' tile, at Chebyshev distance >= min_dist from the player and at Chebyshev distance >= 2 from every chosen spawn (no touching spawns, diagonals included). Returns chosen cells.
Why this case matters
Procedural generators silently emit unplayable or unfair levels when a single constraint check uses the wrong boundary, axis, neighborhood or update order; the defect is visible in exact generated geometry.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| regression candidate bounds #1 | [[3, 2], [4, -1]] | [[3, 2]] | Failed |
MEMBER ARCHIVE
The complete case is available to members.
This record includes three runnable implementations, regression fixtures, execution results, and source hashes.
Member access is invitation-based. Sign in with your invited account to inspect the sources.
Sign in to the archive ↗