FA-86429 / Procedural level generation constraints / Member archive
Enemy spawn point selection: Diagonal spawns count as far away · case 04
Enemies spawn diagonally next to the player.
Case contract
Candidates [row, col] are tried in order until count spawns are chosen. A spawn must be in bounds on a '.' tile, at Chebyshev distance >= min_dist from the player and at Chebyshev distance >= 2 from every chosen spawn (no touching spawns, diagonals included). Returns chosen cells.
Why this case matters
Procedural generators silently emit unplayable or unfair levels when a single constraint check uses the wrong boundary, axis, neighborhood or update order; the defect is visible in exact generated geometry.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| exact safe radius #1 | [[1, 1]] | [[0, 2]] | Failed |
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