FA-86374 / Procedural level generation constraints / Member archive
Level reachability flood fill: Water blocks swimmers · case 04
Levels requiring swimming are rejected even when the player can swim.
Case contract
grid rows of '#' wall, '.' floor, 'D' door (passable), '~' water (passable only when swim) and 'E' exit. From start [row, col], 4-neighbour flood fill. Returns {reachable: number of reached cells including start, exit: whether an E cell was reached}.
Why this case matters
Procedural generators silently emit unplayable or unfair levels when a single constraint check uses the wrong boundary, axis, neighborhood or update order; the defect is visible in exact generated geometry.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| regression water passability #1 | {"exit": true, "reachable": 11} | {"exit": true, "reachable": 12} | Failed |
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