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Crafting XP with rested pool: One kill drains the whole rested pool · case 03

A tiny xp gain doubles by the entire rested pool.

Member previewVariant 3 · 3 implementations · 8 checks per implementation

Case contract

Level L needs 80 + 20*L xp to reach L+1; max level 50. Gains are ignored once level 50 is reached (rested untouched). For each gain g: bonus = min(g, rested) is added on top of g and removed from the rested pool; then as many levels as possible are taken, carrying remaining xp; on reaching level 50 the xp bar is set to 0. Returns [level, xp, rested].

Why this case matters

Game economies leak or destroy currency when one crafting or pricing rule is off by one boundary, rounding stage or state update; the defect is observable in exact integer outcomes.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
regression rested bonus size #1[48, 600, 0][48, 305, 295]Failed

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