FA-86303 / Game economy crafting balance / Member archive
Crafting station queue: Station free time forgets queued work · case 03
Consecutive jobs on one station overlap.
Case contract
jobs = [[name, duration], ...] in queue order. Effective duration = max(1, floor(duration*(100-speed)/100)). Each job starts on the station that frees earliest (lowest index on ties) at that station free time. Return names of jobs finished by now (finish <= now) ordered by finish time then queue position.
Why this case matters
Game economies leak or destroy currency when one crafting or pricing rule is off by one boundary, rounding stage or state update; the defect is observable in exact integer outcomes.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| two stations tie #1 | ["c", "a", "b"] | ["a", "b", "c"] | Failed |
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