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Replay stops at the first pass · case 02

Moves after an early pass are ignored.

Member previewVariant 2 · 3 implementations · 8 checks per implementation

Case contract

Input [size, moves]; each move is [colour, row, col] or [colour, "pass"]. Replay with captures; captured stones are prisoners of the mover; occupied or suicidal moves stop replay with ["illegal", index]. Return [prisoners_B, prisoners_W, final_board_rows].

Why this case matters

Go servers and scoring tools compute this value automatically; a wrong answer changes a game result.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
replay case 0[0, 1, ["..W.", "...W", "B..B", "...."]]["illegal", 8]Failed

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This record includes three runnable implementations, regression fixtures, execution results, and source hashes.

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