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Split Depth Stencil Aspects: Depth pixel stride includes stencil or uses stencil row pitch · case 04

The returned physical layout descriptor disagrees with the declared buffer mapping at depth_address.

Member previewVariant 4 · 3 implementations · 6 checks per implementation

Case contract

A toy depth-stencil image stores three depth bytes per texel in one plane and one stencil byte per texel in a second plane. Depth rows have one pad byte, stencil rows two; planes begin with distinct four- and six-byte tags. Return the named intermediate layout descriptor and final address fields; all quantities are integer byte offsets unless explicitly stated.

Why this case matters

Offline raster resource, upload, readback, and storage-layout regression model.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
layout fixture 2{"allocation_end": 327, "depth_address": 108, "depth_origin": 48, "depth_pitch": 28, "selected_address": 273, "selected_end": 274, "selected_width": 1, "stencil_address": 273, "stencil_origin": 250, "stencil_pitch": 11}{"allocation_end": 327, "depth_address": 107, "depth_origin": 48, "depth_pitch": 28, "selected_address": 273, "selected_end": 274, "selected_width": 1, "stencil_address": 273, "stencil_origin": 250, "stencil_pitch": 11}Failed

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This record includes three runnable implementations, regression fixtures, execution results, and source hashes.

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