FA-11657 / Game simulation rules / Member archive
Reapplying poison extends a nonstacking effect additively · case 02
Reapplying poison extends a nonstacking effect additively.
Case contract
Events are [apply,duration] or [tick,0]. Durations are nonnegative. Return [poison damage ticks,remaining duration]; refresh is nonstacking and never shortens.
Why this case matters
A deterministic game-rule model isolates this rule interaction for regression testing.
One recorded failure
Sample boundary fixtureThis sample comes from the broken implementation of a controlled reproducer.
| Boundary fixture | Actual | Expected | Outcome |
|---|---|---|---|
| short refresh | [0, 6] | [0, 5] | Failed |
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