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Texture unit binding isolation · case 02

Binding a texture replaces the complete texture-unit map.

Member previewVariant 2 · 3 implementations · 4 checks per implementation

Case contract

Texture units are string keys. Bind one texture ID or None to the selected unit while retaining all other bindings.

Why this case matters

A deterministic software graphics stage with explicit channel and coordinate conventions; no hardware, device profile or API behavior is inferred.

One recorded failure

Sample boundary fixture

This sample comes from the broken implementation of a controlled reproducer.

Boundary fixtureActualExpectedOutcome
fixture 1{"0": "c"}{"0": "c", "1": "b"}Failed

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This record includes three runnable implementations, regression fixtures, execution results, and source hashes.

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