{"abstract":"A queued bonus turn schedules an eliminated player.","category":"Game simulation rules","checks":7,"contract":"Alive is a nonempty bool list, current a valid index, bonus bool. Return current for an eligible bonus, otherwise next alive index circularly, or None if no survivors.","evaluation_group":"model-59570be5f5338fe2","failed_approach":"Ignoring all bonus turns fixes elimination but loses valid earned turns.","family":"z-games-bonus-turn-elimination","id":"FA-11661","implementations":{"attempt":{"sha256":"b2848bbc813094889adfbc5fa24424459198bb42bb87f901ddd16f6cce68483a","source":"\"\"\"Failure Map reference implementation. Python standard library only.\"\"\"\nimport json\n\nN = 1\nobservations = []\ndef solve(alive, current, bonus):\n    return next((i for i in [(current+d)%len(alive) for d in range(1,len(alive)+1)] if alive[i]),None)\ndef check(label, actual, expected):\n    observations.append({\"check\": label, \"actual\": actual, \"expected\": expected, \"passed\": actual == expected})\ncheck('dead bonus owner',solve([False]+[True]*N,0,True),1)\ncheck('live bonus owner',solve([True,True],0,True),0)\ncheck('normal next',solve([True,True],0,False),1)\ncheck('skip dead players',solve([True]+[False]*N+[True],0,False),N+1)\ncheck('wrap',solve([True,False,True],2,False),0)\ncheck('no survivors',solve([False]*N,0,True),None)\ncheck('sole survivor',solve([True],0,False),0)\nprint(json.dumps({\"observations\": observations, \"passed\": all(x[\"passed\"] for x in observations)}, ensure_ascii=False))\nraise SystemExit(0 if all(x[\"passed\"] for x in observations) else 1)\n"},"broken":{"sha256":"0587a4902b97cd0d9b5edd5ab79ea55ead93765edf27c98e917d56628632c84f","source":"\"\"\"Failure Map reference implementation. Python standard library only.\"\"\"\nimport json\n\nN = 1\nobservations = []\ndef solve(alive, current, bonus):\n    return current if bonus else next((i for i in [(current+d)%len(alive) for d in range(1,len(alive)+1)] if alive[i]),None)\ndef check(label, actual, expected):\n    observations.append({\"check\": label, \"actual\": actual, \"expected\": expected, \"passed\": actual == expected})\ncheck('dead bonus owner',solve([False]+[True]*N,0,True),1)\ncheck('live bonus owner',solve([True,True],0,True),0)\ncheck('normal next',solve([True,True],0,False),1)\ncheck('skip dead players',solve([True]+[False]*N+[True],0,False),N+1)\ncheck('wrap',solve([True,False,True],2,False),0)\ncheck('no survivors',solve([False]*N,0,True),None)\ncheck('sole survivor',solve([True],0,False),0)\nprint(json.dumps({\"observations\": observations, \"passed\": all(x[\"passed\"] for x in observations)}, ensure_ascii=False))\nraise SystemExit(0 if all(x[\"passed\"] for x in observations) else 1)\n"},"fixed":{"sha256":"77c98e55fe4bc1c0b2f0ddbed56ffa3bc3d00685bc181a3559e8d5e2f40565ae","source":"\"\"\"Failure Map reference implementation. Python standard library only.\"\"\"\nimport json\n\nN = 1\nobservations = []\ndef solve(alive, current, bonus):\n    return current if bonus and alive[current] else next((i for i in [(current+d)%len(alive) for d in range(1,len(alive)+1)] if alive[i]),None)\ndef check(label, actual, expected):\n    observations.append({\"check\": label, \"actual\": actual, \"expected\": expected, \"passed\": actual == expected})\ncheck('dead bonus owner',solve([False]+[True]*N,0,True),1)\ncheck('live bonus owner',solve([True,True],0,True),0)\ncheck('normal next',solve([True,True],0,False),1)\ncheck('skip dead players',solve([True]+[False]*N+[True],0,False),N+1)\ncheck('wrap',solve([True,False,True],2,False),0)\ncheck('no survivors',solve([False]*N,0,True),None)\ncheck('sole survivor',solve([True],0,False),0)\nprint(json.dumps({\"observations\": observations, \"passed\": all(x[\"passed\"] for x in observations)}, ensure_ascii=False))\nraise SystemExit(0 if all(x[\"passed\"] for x in observations) else 1)\n"}},"limitations":"Controlled rules-only simulation; not a complete game engine. This reproducer isolates one failure mechanism. Results cover the supplied fixtures. Variants within a family share a test contract and should remain grouped when constructing evaluation splits. Related mechanisms with a shared evaluation_group must also remain together; these controlled models are not independent production incidents.","method":"Deterministic executable model with adversarial boundary fixtures.","provenance":{"created_by":"Failure Map","dependencies":"Python standard library","family":"z-games-bonus-turn-elimination","generated_at":"2026-09-29T14:38:49.906998+00:00","license":"CC0-1.0","python":"3.12.14","seed":1,"split":"open-access"},"relevance":"A deterministic game-rule model isolates this rule interaction for regression testing.","repair":"Give the current player a bonus only if alive; otherwise scan the circular order for the next alive player.","root_cause":"Bonus-turn priority bypasses eligibility checks.","sha256":"fdf0340910399325dcea2ad329bf370c888ce9ca75bd22c7d2c2596a0d968f35","title":"A queued bonus turn schedules an eliminated player · case 01","variant":1,"variant_policy":"Five numbered records share a model and may reuse boundary fixtures.","verification":{"attempt":{"elapsed_ms":38.036,"exit_code":1,"observations":[{"actual":1,"check":"dead bonus owner","expected":1,"passed":true},{"actual":1,"check":"live bonus owner","expected":0,"passed":false},{"actual":1,"check":"normal next","expected":1,"passed":true},{"actual":2,"check":"skip dead players","expected":2,"passed":true},{"actual":0,"check":"wrap","expected":0,"passed":true},{"actual":null,"check":"no survivors","expected":null,"passed":true},{"actual":0,"check":"sole survivor","expected":0,"passed":true}],"passed":false,"stderr":"","stdout":"{\"observations\": [{\"check\": \"dead bonus owner\", \"actual\": 1, \"expected\": 1, \"passed\": true}, {\"check\": \"live bonus owner\", \"actual\": 1, \"expected\": 0, \"passed\": false}, {\"check\": \"normal next\", \"actual\": 1, \"expected\": 1, \"passed\": true}, {\"check\": \"skip dead players\", \"actual\": 2, \"expected\": 2, \"passed\": true}, {\"check\": \"wrap\", \"actual\": 0, \"expected\": 0, \"passed\": true}, {\"check\": \"no survivors\", \"actual\": null, \"expected\": null, \"passed\": true}, {\"check\": \"sole survivor\", \"actual\": 0, \"expected\": 0, \"passed\": true}], \"passed\": false}\n"},"broken":{"elapsed_ms":40.11,"exit_code":1,"observations":[{"actual":0,"check":"dead bonus owner","expected":1,"passed":false},{"actual":0,"check":"live bonus owner","expected":0,"passed":true},{"actual":1,"check":"normal next","expected":1,"passed":true},{"actual":2,"check":"skip dead players","expected":2,"passed":true},{"actual":0,"check":"wrap","expected":0,"passed":true},{"actual":0,"check":"no survivors","expected":null,"passed":false},{"actual":0,"check":"sole survivor","expected":0,"passed":true}],"passed":false,"stderr":"","stdout":"{\"observations\": [{\"check\": \"dead bonus owner\", \"actual\": 0, \"expected\": 1, \"passed\": false}, {\"check\": \"live bonus owner\", \"actual\": 0, \"expected\": 0, \"passed\": true}, {\"check\": \"normal next\", \"actual\": 1, \"expected\": 1, \"passed\": true}, {\"check\": \"skip dead players\", \"actual\": 2, \"expected\": 2, \"passed\": true}, {\"check\": \"wrap\", \"actual\": 0, \"expected\": 0, \"passed\": true}, {\"check\": \"no survivors\", \"actual\": 0, \"expected\": null, \"passed\": false}, {\"check\": \"sole survivor\", \"actual\": 0, \"expected\": 0, \"passed\": true}], \"passed\": false}\n"},"fixed":{"elapsed_ms":39.713,"exit_code":0,"observations":[{"actual":1,"check":"dead bonus owner","expected":1,"passed":true},{"actual":0,"check":"live bonus owner","expected":0,"passed":true},{"actual":1,"check":"normal next","expected":1,"passed":true},{"actual":2,"check":"skip dead players","expected":2,"passed":true},{"actual":0,"check":"wrap","expected":0,"passed":true},{"actual":null,"check":"no survivors","expected":null,"passed":true},{"actual":0,"check":"sole survivor","expected":0,"passed":true}],"passed":true,"stderr":"","stdout":"{\"observations\": [{\"check\": \"dead bonus owner\", \"actual\": 1, \"expected\": 1, \"passed\": true}, {\"check\": \"live bonus owner\", \"actual\": 0, \"expected\": 0, \"passed\": true}, {\"check\": \"normal next\", \"actual\": 1, \"expected\": 1, \"passed\": true}, {\"check\": \"skip dead players\", \"actual\": 2, \"expected\": 2, \"passed\": true}, {\"check\": \"wrap\", \"actual\": 0, \"expected\": 0, \"passed\": true}, {\"check\": \"no survivors\", \"actual\": null, \"expected\": null, \"passed\": true}, {\"check\": \"sole survivor\", \"actual\": 0, \"expected\": 0, \"passed\": true}], \"passed\": true}\n"}},"verified":true,"visibility":"public"}